Diversity in UX and UI Technology

“I remember in 2012, just not being able to use any emojis that were my skin tone. And that’s something that was just the norm. And so I think a really big thing within the design field itself, is something that I call the white default, which is essentially, the norm is viewed as white,” says Jacquelyn Iyamah.

So, you end up with these products like emojis, Band-Aids, self-driving cars, soap dispensers that just don’t speak to communities of color. They specifically don’t speak to folks who have dark skin. Online UX Design Education must be able to be mindful of that as well as be able to, within the design thinking process, continuously question ourselves and our biases. These issues are something that’s really critical to ensure that we’re not designing products that continuously harm.

“The kind of conversation or the kind of arguments against bias that takes place is often a matter of representation. So let me give you a little historical point here. Technologies that we come to use, if and when they’re created within a capitalistic society, then the way those technologies are pursued is usually to cater to the needs of the corporations that are creating it,” says Amir Baradaran.

Kodak is a good example of that, whereby for people of color, you had a hard time being able to actually have good photos because it was never created for BIPOC. Because it was adjusted only to fair skin, who then had better purchasing capabilities, it never even cared to allow for having devices that actually would better capture the reality of our skin colors.

So, for example, when the camera has a hard time recognizing people of color or being able to distinguish between males and females in darker-skinned bodies and faces, obviously, we have an issue. That should be regulated. We should look for a better representation of data, based on which then machines can learn.

How the Field of UX is Evolving

UX is user experience design. Daniel Holtzman informs us that it’s a big field and it encompasses a lot of things. It comes from a few older practices, some of which form part of what UX is and some of which have been more or less replaced by it. Back in the day, it was more commonly referred to as HCI, or human-computer interface.

There are elements of it which touch UI. There are elements of it which touch technology. There are elements of it which touch business. But really, it’s about understanding how a product or an experience is going to affect a user’s life. How can you create the product or experience in a way that allows someone to use it better, get more out of it, find more delight in it and ultimately engage with it more successfully?

UX design has grown from a lot of things, and it’s at a point now where it’s really exploding. There is a lot going on as interfaces and technologies evolve.

We’re seeing voice interfaces. We’re seeing VR, AR, all of these emergent technologies, all of which are going to require that people not only understand how to bring those experiences to life but also do it in new ways. We’ll have to take all the things we traditionally do in a more digital format and bring them to these other types of formats.

We’re finding that people are specializing, but more people are also becoming generalists. The industry is at a point where it’s diverging. Before, we had a convergence of a bunch of different practices coming together under the helm of UX. Now, what we’re seeing is people specializing and diverging into these different areas.

As these areas become richer and more complex, we’re going to need people who are paying more and more attention to these specific things and are able to specialize in them.

If you have interest in learning more about both UX design and UI design, an excellent place to start would be online UX design education. It’s a convenient and accessible way to gain a much deeper and more complete understanding of these topics and many others.

Donald Norman and UX Design in the Era of the PC

One of the most valuable parts of online UX design education is the look back at the most innovative UX developments in history.

Moving on to the ’70s and Xerox, Apple, and the PC. This is the era of personal computers. Suddenly, psychology and engineering are merged together, and that evolves into the first graphical user interfaces and the mouse, which was invented by Xerox. Apple, in 1984, develops the Macintosh — the first ever mass-market PC that involved a graphical user interface, a mouse, and a built-in screen.

Now, we arrive to the big, big, big deal of UX design. That is Donald Norman. In the ’90s, Donald Norman was the first ever person to implement the word UX in his job title. He was hired by Apple as a UX architect engineer. He was a cognitive scientist who wanted to evolve what designers had understood up until to that moment as UX. He wanted to evolve that and to expand that into the realm of the physical, including UI and UI design, industrial design, the graphical user interface, the physical interaction, even the packaging.

So, thank you Mr. Norman because, thanks to you, the world now is a better place.

How to Do UX Design Research Analysis

This is my method for doing research analysis for UX and UI design.

After I have observed my users and the task they’re doing, and after I’ve spoken to them, I’ll have a bunch of qualitative data that I want to analyze. After analyzing the data, hopefully I’ll understand some really meaningful insights about those users’ needs.

The first thing I would do to go about finding those insights is to gather all the data I have, which will include recordings and notes.

I always recommend you record your interviews, and good online UX design education will suggest that, too. Record the interviews and take notes. If possible, have someone else with you during the interviews who will also take notes. This is helpful because two people will hear and see different things, so you’ll get a second perspective on the interviews.

Once I gather the data, I’ll look at it to see what different data points are there. By data points, I mean that I would go over the interview and circle key ideas or key words that come up. Then I would write each one of those on a different Post-it note and stick it to the wall.

Today, we use Miro a lot, or other similar online and digital platforms. We have digital Post-its! Those are great collaborative tools. So, just write those ideas or those data points that are coming up on your board, digital or physical.

The next thing that I would do is start to cluster things that are similar in themes or ideas. By doing that, you’ll start to see patterns. You’ll start to see recurring themes and similar things that are coming up from many different people.

Once you understand that an issue has come up from different people, you can start to analyze it and ask what that action means. From there you would start to derive insights. This stage is what I call unpacking the data.

Getting the insights is one of the trickiest parts of analyzing the research for your UX design, but the process is only these simple steps. The more you analyze your UI data in this way, the easier it should be to find those important insights.

Connecting with Your Customers: Telling the Brand Story: The Brand Deefines the Customer Experience

How do you effectively brand your product online? Ecommerce is a craft. You have less than 10 seconds to capture the attention of a potential consumer. It’s about relating directly to crafting the perfect story. The story is a general narrative applicable to many people and a multitude of life experiences.
When I worked at Barney’s, we were tuned in. Every new brand had a story behind it, including the collection. However, it left an enigma that raised questions: What is the story of the brand’s history? Why was the brand created? How was the brand’s name created? Why did the brand choose the colors they did?
Factors such as those are considered when marketing your brand. The question remains: How do you effectively gain an online audience to hear your story in such a short time? It’s critical to ensure that the images displayed on your e-commerce website or a retail partnership website accurately represent your brand.
Accurately representing your brand is one of the most important factors you have in e-commerce advertising. Your target audience must feel that you understand them, that you’re speaking to them, not at them. If I’m trying to reach 18-year-olds, and I’m using this kind of formal, prim, and proper business tone, it’s not likely going to be effective on that target audience.
If I’m speaking or marketing to seniors using emojis, vulgar language, modern images, and people, fur coats, funky styles, it’s not going to resonate with them. They require marketing that is familiar to them, understanding and providing that comfort is a much better approach. One of the first things you must always do is begin with entry-level ideas— who am I going to market to? What’s different about my brand? Most importantly, how am I going to communicate that?

Considerations for the Research Phase of Product Development

What often comes next is really doing the due diligence, doing the research. “OK, we know there’s a problem,” explains Alicia Tam Wei, “but we need to learn more about what’s behind this problem. What’s causing it? How does it affect people?” It’s important to discover what it entails. There are several different ways to approach this in product design. One thing to do is a user journey, which is putting yourself in the shoes of a person who is using this thing and trying to figure out everything along the path of how they would use it.

If she were doing a user journey for a mute button, for example, she tells us she would say, “Ok, I’m Alicia. I’m going to sit at my computer. I’m opening my laptop and opening Zoom or any video conferencing product. From here, I have my laptop’s built-in microphone. I also have maybe an external microphone or speaker system. I also have in my environment some background noise. Maybe there’s an air conditioner, a heater or an air filter. Maybe there’s an air purifier or background noise from my home or my office.” Product design education teaches you that all this that has to go into consideration.

She continues with the other things you must think about. “OK, why am I using it?” she asks. “How am I using it? So why do I even need a mute button at all?” You would then go into all the possible uses for this mute button. When would it be needed? What are the circumstances and scenarios in which a person might need this?

You start to build a map, so to speak, of how a person is using the item. Along with this map, you realize there’s a scenario in which it fails, in which it could be better and in which there’s an opportunity for improvement.

She tells us that each time you find something that’s annoying or problematic, something that doesn’t make sense or just doesn’t work the way you wish it would, it’s an opportunity as a designer to go back in and say, “Ok, now there’s a problem. And I’ve got more background knowledge of the nuances behind that problem.”

She sums up this way: “I can actually then think about ‘How would I solve that problem?’ I sometimes believe people think that design is all about solutions. But so much more of it is actually about the background of figuring out what the problem is and then researching how people use the product.” These are lessons taught in online product design education.

Considering Complex Problems with Product Design

When you’re working on solving a problem as a product designer or developer, it can sometimes generate other, unforeseen problems. These are called “complex problems,” or “wicked problems.” For example, when a company like Walmart decides to become organic with its produce while being one of the largest stores across the United States—and this happened in 2007 and 2008—they’re assuming that there is actually that much organic food being produced to supply such a large retail supplier. However, that may or may not be the actual case.

When given the questions of scale and the complexity of the problem that you’ve identified and want to address, you may run into real-world conditions that push back and make the problem more complex than it initially appeared to be. For example, the seaweed straws by Sea Briganti immediately ran into a question of scale. If you’re going to reduce the number of drinking straws consumed each day in the world, that means that you’ll have to produce as many seaweed drinking straws as there are plastic ones being produced.

If you’re scaling up and producing a competitive quantity of an alternative material, such as seaweed, then that means you’ll have to harvest a lot of seaweed and produce a lot of drinking straws on a different scale. That means that instead of having centralized factories producing huge amounts of plastic, which then end up in the ocean and cause all of the problems that we’re aware of, you have to ask yourself where you’ll get all of that seaweed. So you may have to decentralize that work and work in tandem with people around the world to produce the required seaweed in various locations.

Ultimately, the problems that you choose to address may give you options, as well as alternative solutions, proposals, or opportunities for iterative thinking that considers many different scales and choices. For these reasons, it’s really important to consider the ripple effects of addressing the problems that you choose to solve as well as what other complications may come up later on in the process.

These concepts are very important to understand in the world of product design and product development. To learn more, consider giving product design education a try, and remember that online product design education is also an option.

Customer Service: How You Help Them: Exchanges and returns

No one wants to pay for returns. That is just a basic customer service attribute that you should have. Ease of exchanges and ease of returns.

A lot of e-tailers, especially who don’t necessarily have physical stores where you can maybe go and return something, partner with other companies that have outposts where you can return something.

For instance, revolve.com doesn’t have a physical store, so they partner with Paper Source. You can go to a Paper Source, and it’s called Happy Returns. I was very happy to return something when I found that out because the first thing I look at before I buy something online is how am I going to return this? If, I have to ship it internationally, find my box, drop it off, etc., I’m not doing it. I’m not buying it. I don’t care how much I like it. I need to be able to easily return something for free. I think that’s absolutely the bare minimum and one of the things you have to have in order to have good customer service online.

I had a suitcase, and they have a lifetime guarantee. I took it on a Delta flight, and they ruined my suitcase. I checked it in and they cracked it. I reached out to Away, they got back to me within less than 24 hours, and said ‘No problem. We will send you a new suitcase. Wait to get that box’ because I was wondering ‘How am I going to return a suitcase? Where am I going in a box for a luggage?’ They said, ‘Wait to get the box. Use the box that we ship you to send back the other one, and we’ll pick it up free from you from in front of your house.’ It was amazing. I’ll never buy another suitcase brand again because of that.

Customer Services: What You Offer Them: Abandoned carts

Let’s take a closer look as to why abandoned cart series are an integral part of winning back sales and increasing conversions for ecommerce companies.
56 to 60% of all abandoned carts come directly from shipping costs. Realistically for abandoned carts, you’re only going to recover 20% of these back if you’re aggressive.

What is your shipping strategy? How is that affecting your abandoned cart? If you’re seeing your conversion rates are low, keep in mind conversion rates are 2-2.2% across e-commerce. So, if your abandoned carts are 3, 4, or 5%, suddenly, that’s a lot of your sales.

That’s a lot of what’s affecting conversion. That’s a lot of money being left on the table. Even the best brands that are aggressive and have great automated abandoned cart recovery programs, you’re only going to see 17%-18% of those abandoned carts collected.

It’s always going to be a challenge. However, it’s something that you can front-load the work.

For example, you can automate an email marketing series. Where five minutes or 5 hours after you abandon the cart, you get an email saying, “Hey, it looks like you forgot to checkout.”

The next day, you get another reminder, “Looks like you forgot to check out! We know life’s busy. Come on back, here’s a link to your cart.”

That third day, send them another one, “Hey, you know things happen, I can’t hold this forever. Come back in 24 hours and here’s 10% off.”

But really, there’s a cliff after that. After about 72 hours, they’re gone. They’ve moved on. They’re on with their life.

You have to have a strategy in place right away. It needs to kind of fire in rapid succession in those first 48-72 hours, if you want any chance of recovering these.

Customer Services: What You Offer Them: BOPIS

Buy online, pick up in-store, commonly known as BOPIS in the e-commerce industry, is a crucial digital sales offering. It gives a consumer the option to purchase goods online and choose a unique alternative shipping option. Instead of the seller shipping the purchased item directly to the shopper’s house, they’ll send it to one of their physical storefronts nearby. After the item arrives, the consumer receives a notification that they can pick it up.

Experts say that BOPIS is a powerful tool in the modern sales arsenal. It’s useful for creating an omnichannel that merges online commerce with traditional in-store shopping. This is in line with how most of today’s consumers prefer to do their buying. Even better, offering BOPIS options could help retailers build loyalty among consumer segments still getting into online shopping. Although some of these consumers were once apprehensive about e-commerce, the pandemic forced them to adapt to the trend for lack of alternatives.

Some retailers, such as those in the luxury space, have devoted heightened focus and effort to improving their convenience offerings. The idea is to make typical shopping journeys seamless and easy for consumers.

BOPIS can contribute to these goals. Imagine that a consumer knows they’d prefer not to have a particular item shipped to their home. For instance, they might not be around when an expensive package would arrive. Or, the consumer might want to visit the storefront for another reason, such as if they need to return a different item.

With BOPIS, a shopper could solve all of these problems at once by buying an item online and handling their other errands when they go pick it up. This is also a viable choice for those who like shopping at stores that are on their route to work or school. Wherever a consumer’s motivation lies, BOPIS can ease their shopping process.