How Do We Create UX Systems for More Users to Enjoy?

When I do a project, I consider the composition of my team. We have to understand the socioeconomic components of the market. The components within these technological areas where they’re created, researched, produced, mass-produced, and consumed are how we can understand the contributing factors of the markets we’re designing for.

Looking at the statistics between 2018 and 2019, you can see there is demand for all engineers. However, the need for augmented reality (AR) and virtual reality (VR) engineers has grown by 1,400% compared to all other engineers. So that’s 14 times the amount of all other engineering capabilities. There’s a lack of UX design engineers to help make programs and systems for everyone. Online UX design education can give you the tools to understand your users’ wants and needs effectively.

And if you look at some other statistics, I think it’s fair to say that probably less than 10% of our engineers–software engineers–know what AR is and how to program and code within that environment. It’s more troubling to me that, unfortunately, the engineers who have the needed access to these technologies to learn about them are of economic privilege. This economic privilege only allows them to know this information within their economic boundaries and learn how to code within that. Ultimately, these boundaries prevent them from learning about other economic classes of society and how these technologies might benefit them as well.

This highly tech-centered environment doesn’t help our current generation of storytellers. These people are our educators, teachers, journalists, communication students, and filmmakers, and they don’t have the power to bring these new knowledge sets to their students, the next generation of artists. Essentially, UX and UI skills are highly in-demand technologies, but few people are training for them. Only those from a particular kind of environment are being trained in this field. That is from a creation standpoint.

In terms of usership, there are also incredible amounts of disparities. For example, if the next iPhone allowed you to obtain the kind of AR and VR information you need, but the glasses needed come at an enormous cost, who would be able to access it? Most people would not be able to because they cannot afford the astronomical price. HoloLens is one of the best AR glasses available currently on the market. If the cost for a pair of HoloLens glasses were $5,000, no schools could access them since their funding is limited.

These are the major conversations that we have when designing new UX and UI products. Who has access to the latest technology? Who do we want to create it for? And who is making it already? We strive to provide an answer to all of these critical questions. Essentially, we need to train more UX design and UI design individuals to supply the demand for these technologies. Online UX design education can teach you how to provide this technology to more people worldwide.

How Much Do You Know About Digital Screen Experiences?

As we move away from motion pictures in the 20th century, we see the emergence of digital UI and UX design, right, and new worlds. Those were the first times we were confronted with the promise of digital technology and the kinds of new interfaces it would enable us to create, and where our creativity, combined with the complexities of the hardware and software, led us to consider other approaches to UI design.

When we have the mouse, we are already engaging with content that’s given to us on that same screen within which then there is hyperlinking for example, right, the idea of a click where you can go from one side to another, the idea of a keyboard where you can write and what you’re writing, the commands you’re putting; the input then translates into some understanding, some level of computation that takes place that then takes you to somewhere else. It’s really opened up a fissure into the linear narrative formation into one that’s based on decision trees with multiple possibilities.

So, although technology was advancing, we were reverting to interfaces with which we were extremely acquainted. And, as an example, consider my father, who is from the Caspian Sea. And he, I believe he loved fishing. And the size of his catch was always determined by the size of his audience.

So, depending on the engagement he had and the amount of absorption and enthusiasm, he would sometimes tell the same tale in 30 seconds and other times it would go on and on. And the fish of this size would eventually grow into a monster that he had captured, right? So, these new technologies are assisting us in transitioning from linear storytelling to interactive stories with decision trees, and then with augmented reality and immersive technologies, we are transitioning from screens to scenes where you are totally involved in an environment that you are in, which is known as UX.

And the ramifications are numerous. But what I find interesting is that we are attempting to return to that fundamental desire that we have to communicate with one another in ways that are more demanding of the audience, and that there is an expectation of what I term cohabitation cooperation, cohabitation, and cohabitation and co-creation.

The artist’s position is no longer one of “I will direct everything, and then I will present it in front of the public, and they will consume it.” I will always be co-creating with my audience, a little like the street magician who must always account for how the audience connects with the tale that is being delivered. These skills can be acquired through online UX design education.

How the Field of UX is Evolving

UX is user experience design. Daniel Holtzman informs us that it’s a big field and it encompasses a lot of things. It comes from a few older practices, some of which form part of what UX is and some of which have been more or less replaced by it. Back in the day, it was more commonly referred to as HCI, or human-computer interface.

There are elements of it which touch UI. There are elements of it which touch technology. There are elements of it which touch business. But really, it’s about understanding how a product or an experience is going to affect a user’s life. How can you create the product or experience in a way that allows someone to use it better, get more out of it, find more delight in it and ultimately engage with it more successfully?

UX design has grown from a lot of things, and it’s at a point now where it’s really exploding. There is a lot going on as interfaces and technologies evolve.

We’re seeing voice interfaces. We’re seeing VR, AR, all of these emergent technologies, all of which are going to require that people not only understand how to bring those experiences to life but also do it in new ways. We’ll have to take all the things we traditionally do in a more digital format and bring them to these other types of formats.

We’re finding that people are specializing, but more people are also becoming generalists. The industry is at a point where it’s diverging. Before, we had a convergence of a bunch of different practices coming together under the helm of UX. Now, what we’re seeing is people specializing and diverging into these different areas.

As these areas become richer and more complex, we’re going to need people who are paying more and more attention to these specific things and are able to specialize in them.

If you have interest in learning more about both UX design and UI design, an excellent place to start would be online UX design education. It’s a convenient and accessible way to gain a much deeper and more complete understanding of these topics and many others.

How to Do UX Design Research Analysis

This is my method for doing research analysis for UX and UI design.

After I have observed my users and the task they’re doing, and after I’ve spoken to them, I’ll have a bunch of qualitative data that I want to analyze. After analyzing the data, hopefully I’ll understand some really meaningful insights about those users’ needs.

The first thing I would do to go about finding those insights is to gather all the data I have, which will include recordings and notes.

I always recommend you record your interviews, and good online UX design education will suggest that, too. Record the interviews and take notes. If possible, have someone else with you during the interviews who will also take notes. This is helpful because two people will hear and see different things, so you’ll get a second perspective on the interviews.

Once I gather the data, I’ll look at it to see what different data points are there. By data points, I mean that I would go over the interview and circle key ideas or key words that come up. Then I would write each one of those on a different Post-it note and stick it to the wall.

Today, we use Miro a lot, or other similar online and digital platforms. We have digital Post-its! Those are great collaborative tools. So, just write those ideas or those data points that are coming up on your board, digital or physical.

The next thing that I would do is start to cluster things that are similar in themes or ideas. By doing that, you’ll start to see patterns. You’ll start to see recurring themes and similar things that are coming up from many different people.

Once you understand that an issue has come up from different people, you can start to analyze it and ask what that action means. From there you would start to derive insights. This stage is what I call unpacking the data.

Getting the insights is one of the trickiest parts of analyzing the research for your UX design, but the process is only these simple steps. The more you analyze your UI data in this way, the easier it should be to find those important insights.

How to Enhance the UX for Users With Specialized Needs

Online UX design education is imperative for web designers to become great at what they do and improve the UX. Whenever you design accessible interfaces, you’re making the experience better for every user, not just for those with certain disabilities or handicaps.

There are a ton of things to consider when creating an effective UI design. How large is the text, and is it easy to read? Is there enough contrast between the text and its background? How large are the buttons, and are they clickable?

To create the best UX design, we really have to place ourselves in the shoes of our users who have more specialized UI needs by reading up on books to help us think them through. But more importantly, it is a must that we actually go out into the field and speak with those users ourselves so that we can fully understand their needs and capture them accordingly.

A User Research Plan for UX Design

When you’re at the point in your online UX design education where you have insight into user research, research tools, and ethical practices, you should also understand the technology at your disposal. That means you’re ready to move to more specific activities in UX design.

You’ll need to go through the process of creating a user research plan. You’ll start by thinking about all the components that are involved in creating the plan. Don’t forget about the problems that you need to solve in your UX or UI design.

Creating a plan will help you build up toward a portfolio. Since your portfolio should be a visual document, you should create a visual representation of your research plan.

To do this, decide how you’re planning to move into the next step. What are your resources? What are the techniques and the practices that you will follow in order to obtain all the data that’s needed to plan a good UX?

Do you have all the data that will inform you and allow you to create a successful persona, or a set of personas, that will guide you through the next steps of the journey?

Good luck, and don’t forget about your data or the end-user when designing a UI.

After the Moodboard: What Comes Next?

Once you’ve finished a product design moodboard and you present it to someone, they might say, “I love this idea, I want to see more. I’ll give you five days to come back with something more distinctive and worked out.” In that case, you go back home and start thinking about how to do this. You have to search for materials. You have to find some way to create the prototype, which could be anything that represents this idea. At this stage of product development, it could be a paper roll with something on top of it. It doesn’t have to be a complete, thoroughly worked-out prototype because they do come with a hefty price tag most of the time.

Visualizing your idea is a great next step because that gives you a sense of proportion. How big will it be? Are some details more important than others? With prototyping, if you have the money, do a 3D mock-up, as that’s the best way to do it. A combination of a prototype, a physical representation, and a moodboard with material swatches is a really good way to go.

There are lots of services around the country that do the prototyping for you, which you might have heard about in product design education seminars or classes. It comes down to your budget. How much money do you want to invest? How picky is the client to see how distinctive your idea actually is? It’s really up to you to judge what is best for this moment. Maybe you can do a very rough, basic prototype and say: “Here’s my first thinking,” and then ask for a couple more days. At that point, maybe they can help you with some money to provide a better prototype.

Negotiations in Online Product Design Education

In many ways, the next step in product development, after moodboarding and design processing, is negotiation. You need to negotiate with the client or the manufacturer about how far to go in detail. How distinctive does it have to be? Sometimes they want to take it to a focus group, so you would have to do a super polished prototype. Then you may get some financial help from them to do that.

Everything is allowed in the whole spectra for this representation. It’s OK for you to come with a crummy prototype as long as you can talk about it, as long as you can justify why you are showing this paper roll and nothing more. It comes back to you to find a language and explain why you didn’t do more. Alternately, maybe it’s enough, and then you support your idea with other materials around it.

Appeal to Your Ideal Audience Through UX and UI Design

As designers, we must know what context we’re designing for to reach the right customers. In the past, UX design teams would target specific elite audience sets. Now, we design products for all levels of users, regardless of whether they’re experts or novices using the item. It’s our job to think of how users will feel and act when using a product. We must “put ourselves in the position of the user” to develop a desirable user experience.

There are many factors to consider when designing a UX or a UI product for a particular demographic of society. For example, an aspect of your design might mean something different across different cultural, geographical, and demographical customers. Online UX Design Education can give you the tools you need to design a universally compatible product for many people to use.

Take a television remote as a simple example. Each button on the remote will have a specific function, but a symbol on the remote might be interpreted differently, depending on the demographic details of the user. Without giving an easy and intuitive interface or UI, the customer could become frustrated and decide against the product. That is a vital consideration for a designer because even a simple product like this should make things easier for the customers, not cause them frustration.

Designing complicated systems meant only for experts is not a good idea. If you do so, you’re likely going to lose millions of customers that could use your product. This is why it’s essential to figure out who is using your product and who you are trying to reach to gain more business opportunities. In addition, many countries worldwide don’t use English as a first language, so you’ll want to internationalize or localize your product to these areas, as well.

You also have to think of other constraints, such as what is pleasurable to particular people. Another example is colorful products. If you’re trying to attract children, you’ll want to use bright and bold colors that’ll appeal to them. On the other hand, a senior citizen will probably not like that type of product, so they will not want it unless they’re giving it to a child. Our opinions and actions can change based on the generation we were raised in.

If you’re designing an educational product for kids, however, you need to make sure you use enough colors to keep their interests. With that, some may like a lot of colors, while others may not. Or some cultures prefer specific shapes in their products, while others will not. An example of this is the culture of people of Native American heritage. Many people of Native American heritage will be more attracted to the geometrical shapes and styles of products than other cultures.

There are no right or wrong answers when designing UX and UI designs other than you have to imagine yourself in the shoes of your ideal user. Maintain diversity in your design team to prevent incorrect assumptions. When you’re expanding your audiences, you should complete detailed research on the areas you plan to target. Then you can ensure no culture will be offended, no particular place experiences frustration and the product will be compatible with the different classes of society. Take the first step, and choose an online UX design education that will help you to attract your ideal customers.

Choosing the Right Design Software

There are so many different UX and UI design programs out there to choose from. It really depends on what you’re designing for. For print design, I use Adobe Illustrator, and I use Adobe InDesign for different pages. Web designers might consider also creating elements in Photoshop or programs like Sketch.

You need to pick good programs that are right for the job that you’re doing. Do a bit of research. Find out what it is that you need to achieve, and find the best program. To create elements, Adobe has so many programs you can use nowadays to do different things. It’s quite in-tune, so it’s very good. It’s a good place to start.

You can use just one program, but generally, you want to really dip into another one and carry on using it. There’s other print software out there. There’re a lot of things that you can pick up for your UI or UX design, and I think it’s really important that you’re using the right ones.

As part of your online UX design education, ask other people in the industry what they are using. Make sure you are using the industry standards, and really submerge yourself in the language of the industry as well. You’ll get to know what people are talking about when you communicate, which will make it easier for you to move and progress within the industry.

Clarify Your Approach to UX Design, Analysis, and Hypothesis

A good UX designer is highly skilled in observation. And this is something that you should start implementing in your practice. Open your eyes. Open your perception about your environment, and start questioning not only the physical but also the digital space.

What do you notice in the apps that you interact with, in the websites that you scroll through, or even in social platforms? Start identifying examples of good UX versus bad UX. It’s important that you start educating your eye in identifying what good and bad UX are.

For this exercise, I suggest you to start taking notes throughout an entire week, or a weekend, or three days. I would suggest that you at least give it a week observing all these environments. And take notes every day. Don’t think about it too much. Just follow your intuition.

Remember, this is all about creating an intuitive journey. So if you want to create that journey, you should be implementing intuition in your vocabulary and in your practice. As such, I encourage you to write down not only the exercises and reflections that we will suggest to you throughout the program, but also your own personal experiences throughout this entire journey.

And for that, I propose to you the following exercise: We talked about soft skills and hard skills. And we talked about how you may have already honed those soft skills. I would love for you to look back into your life, into your personal life and your personal experiences. You can also include your professional experiences, or, if you haven’t started in a job, feel free to share your experiences as a student in whichever stage you are right now.

Go back and scroll and scan through all those experiences, and see if you can identify skills that could actually inform your practice as a UX designer. Do you tend to be tidy in your room? How do you organize your folders? How do you communicate with friends and professionals? And how do you write emails? How do you reach out to your peers in your field? Are you communicating your ideas clearly enough?

As you continue your online UX design education, this is a great opportunity for self-reflection, not only to identify which skills will be important for these UX careers, but also to reassess your values and how those can be implemented in moving forward in the field.