Online Product Design Education Features Wallpaper Designer Highlight Paul Cocksedge

Sarah Douglas recalls her experience with the designer: “I had the privilege of working on a project called Wallpaper Handmade for ten years, in which we married designers and artists with makers and manufacturers to create new one-off objects that sometimes were put into production.” This was an exciting way to see the entire design journey, from conception to completion and everything in between.

Product Development for The Bookmark

“I think the one example I’d like to talk about is actually a product that we made with Paul Cocksedge the designer, and a marble manufacturer in Athens.”

“It was actually an idea that Paul had called, The Bookmark, which was to rethink the idea of what a bookmark is. He very quickly realized that actually working in this type of marble would push the boundaries for him, in terms of the object he would make. It goes against what a bookmark should be, but offers something completely different. It’s a large object that rocks. Now, bookmarks don’t rock. Marble doesn’t usually rock. It was a really joyful product.”

Product Design Education

After some extensive research, Paul made his idea happen. “He went to Athens. He actually had the ability to feel the material, watch how it’s made. This actual bookmark which is kind of like, this large, it was made by using CNC water jet cutting.”

“Paul’s work is always about pushing technology and pushing materials that don’t necessarily behave the way you expect them to. And I think this project-although there were difficulties, there were definitely more conversations to be had throughout the process-the actual final result was really, really well-considered because he had researched the material properly.”

New Frontiers in Ecommerce: Live Shopping and Community-Building: Live Shopping as a Community Experience

Learn how live shopping and community building can provide you with the information and context needed to enhance your ecommerce shopping experience.

With live shopping, something that is incredibly valuable is understanding your communities on a deeper level. Communities are changing every hour, every minute, and every day.
I think one of the most beautiful things about live shopping events is that you’ll be able to understand what your audience is thinking, what they’re asking from you, and what they’re doing in real-time. In a way, that feels holistic and allows you to put context to the situation.

For example, we had one women’s health brand that used our solution a few months ago. We wanted to understand a little bit more about this customer. People think that live shopping events and live shopping are only for digital-first brands that are innovative and easy to sell. Such as a makeup or skincare company. However, what we’re noticing is that if you can build a community and engage, live shopping is for you.

This brand made use of a lot of our engagement modules. They asked a lot of questions and triggered a lot of polls within the live shopping experience. One of the great takeaways was they found out that 54% of their audience was first-time moms.

Now that not only is insightful information to target the rest of your live shopping event but is helpful for future events and to figure out what kind of products you want to launch later on.

Data is something that I think we’re all a little bit wary of. However, insights, context and information from your community, especially in real-time, really are priceless.

Moderated VS Unmoderated Tests in UX Design

Usability tests in online UX Design Education come in two broad categories: moderated and unmoderated.

A moderated UI usability test is when the researcher or you, as a designer, work with the user, either in the same space or online, to take them through the prototype. You ask the questions while the user completes the tasks answers the questions.

In an unmoderated test, the users work by themselves. There is no one there in the room, or in the virtual room, to help them, prompt them, or ask the question in a different way. This really tests the UI design. So, unmoderated tests can be challenging for users, but, equally, can give you really good insight into where those UX challenges are. If the users are struggling to complete the test, then that is a clear indication that something with your solution isn’t quite right, and may need some extra attention.

Modeling: A Key Task in Product Design

Often, when designers use the word modeling, and if you were to look up an industrial design model, you would see a product that really looks like the real thing. So if you looked at the model of a shoe, a model of a surgical tool, or a model of a bandage, it’s just going to look like that specific product that represents the product design concept.

But that model in what we call the high-fidelity state is not really for testing. That model is to show what we call a proof of concept or to illustrate our final design intent to help others visualize the concept. But before we ever get to that model, we’re doing all sorts of Frankenstein modeling or low-fidelity models, because we’re just trying to figure this idea out. So, there may be several steps that lead to a satisfying end result.

If we never made a drone before, we’re trying to figure out how we can pull together a drone. You might buy existing products that work similarly, take them apart, and reverse engineer them to try to understand from a product development standpoint how they work, how they fit together, and how the pieces fit. You might be taking measurements or looking at the circuits.

But you’re really trying to understand the design from existing products, and some of these things can be almost exactly what you want to create. At other times, though, the design may be very different. But we’re trying to look for those influences and inspiration from analogs. Then we’ll pull that design together into functional or semi-functional prototypes where we’re just testing these ideas. For prototyping for designers, it really is about the inquiry of trying to test hypotheses about how things might work. This process is similar to what you might learn from a professional product design education.

Designing products from models is about aesthetics. So, sometimes we’re making form prototypes where we’re trying to understand how things should look or feel in the hand or while in use. Sometimes we’re experimenting with different materials on an object. We might want to see how one material behaves versus another. That can range from a fit in the hand to how it feels to your skin, but also it includes functionally pertaining to how these things work.

If you had something that had to spin or hinge or had to be very strong, you would want to test it to see if that material and that form factor or that shape would actually be able to do what you want it to do. You can learn more about this process by getting an online product design education.

Maximizing UX in Grayscale

In UI design, many people are relying on colors or are drawn to colors to differentiate things, like illustrating the meaning of two different buttons or distinguishing a link from a regular text. However, if a user is colorblind, they may not perceive the difference. This online UX design education blog will help you build an interface that’s accessible for everyone.

Wireframe First

As a designer who has red and green colorblindness, one thing I like to do is work in as much detail as possible for the final version of wireframes for my app design or web design. I’ve found that’s really, really helpful in my work itself. You can look at a detailed wireframe as if you’re looking at a black-and-white version of your design. Working in as much detail as you can to create a UI with just black, white, and gray allows you to create a visual hierarchy for someone to successfully navigate and use your interface.

Adding Color

Black, white, and gray have a definite contrast of tonality in UX design. Use that tonality to define your color usage as well. When you’re adding colors to your UI, you can base the contrast of the colors in terms of the black and white and gray tonal contrast.

Back to Basics

I think sometimes when we give ourselves a limited amount of tools, we actually create a more accessible UX design. This is another reason why I say start in black, white, and gray. Try to reduce your tool kit first, and then design a successful UI. Then on top of that, you can add colors to make your UI design a little bit more exciting.

Mastering the Skills of Design & Market Research to Be Successful

When you’re creating a product, it’s important to think about what information you want to continue building, or even start out with.

“So when you’re first starting out, I really like to get a market context and read up about the space as much as possible to understand trends, who the big players are, how big the market is, how much money is being made in that market,” says Agnes Pyrchla. “And that’s when I’m really defining the scope of the product”

Even if a product manager, strategist, or someone with a business perspective is likely to be in charge of that type of analysis, if a designer is interested in it as well, it’s always beneficial to add new perspectives to the UI and think about the problem more holistically which is important in UI design.

“When I think about design research versus market research, I think they have a lot of similarities in that you’re talking to end-users or potential customers,” says Daniel Holtzman. “But they have a lot of differences that are really important as well. Market research is really aimed again at and understanding people’s preferences, at describing the behaviors that they might have”

It’s all about developing people’s profiles. When we think about design research, I believe it is important to understand their motivations. It’s all about understanding the differences between what they say and what they do. And it’s all about instilling empathy in users. The way we do these things is also usually quite different. Focus groups are frequently used in market research. So there are a lot of people in a controlled environment with a moderator talking to them about a specific product, idea, or campaign and gauging their reactions. Surveys and other types of inputs are other common tools used in market research to ensure superb UX design. These skills can be attained through Online UX Design Education

These are large samples, involving a large number of people and attempting to elicit very specific data points from them. But, when I think of design research, I think of a smaller sample size than, say, market research, and it’s really focused on figuring out what the motivators behind behaviors are. Market research, on the other hand, is frequently focused on describing behaviors or understanding preferences to determine needs from a UX perspective. But what we try to do is meet people where they are.

“Human-centered design is, as the name suggests, it puts the humans at the center of whatever we design, whatever solutions that we’re creating,” says Rinat Sherzer. “And so when we look at a business, a lot of times decisions are being made driven by business opportunity, by the bottom line, by revenues and profits. And when we create a product, we first of all look at the humans, and what are their needs, and how we’re going to create an experience that is really transformative for them”

Then there’s the belief that once we crack that, the profits and revenues will follow. But first and foremost, we need to solve a real problem and get to the heart of what we’re trying to solve.

Managing Relationships: Managing Your Customers

An aspirational customer is a customer who doesn’t know you yet. They are interacting with you for the first time. You can call them an aspirational customer or a seeker.
Then there is the intermediate customer. They shop with you sporadically, maybe a few times a year, but you want to grow them into being a loyal customer.
Finally, there is the loyal customer who is a frequent visitor to your site.
You can get this kind of information on your customers from your CRM platforms. Much of the software available today helps you segment your customers so that you can make the right choices.
When you think about customer segmentation, understanding the countries in which you are doing business is vital. For instance, your site should allow customers to switch to the language of their choice. So, if you do business in France, it should automatically ask a French customer whether they want to see the site in English or French.
These are some considerations you have to make when doing the segmentation of your customer base.
You’ve got to understand how the different cohorts of consumers use your product and what functionality they need. Then you can address the various consumer groups with a clear-cut message and targeted merchandise.
In the e-commerce world, now we have more and more data that can help you understand the diverse customer needs and wants. You can use tools like email or CRM, segmentation, and data analysis to personalize and fine-tune your message at a more granular level.
That’s how you can use the power of e-commerce to personalize your message.

Managing Relationships: CRMs

CRM stands for ‘Customer Relationship Management’. These software systems allow you to manage and grow the relationships that you have with your customers.
But how do you effectively use CRM? And how do you understand what type of CRM is correct for your business? There are many CRM platforms available. Many can do the same basic things, but some offer unique features.
Before selecting which platform to use, you must decide what it is you want to know in your business and know the size of your business. You need to understand what you want to get out of your customer database. Is it to understand how your customer’s behaviors converts to a purchase? Or is it that you just want to be able to regularly reach out and create client retention?
At the bare minimum, a CRM program should automatically be able to categorize your customer base, securely store their information, and give you reporting on their behaviors, whether it’s by spin decile or regional decile. Depending on the CRM program, you can go deeper and wider from there.
Ecommerce industry companies have started to use gaming industry CRM platforms. The reason for this is because in the gaming industry, the CRM platforms look at the behavior that a customer is doing on a website. This website interaction behavior can be useful information for ecommerce to convert more sales.
We are moving into a space where customers want to feel like they are in control. This is the concept of CMR, or ‘Customer Managed Relationship’. Businesses are now asking how they can give tools to the customers so that the customers feel like they are choosing how they engage with the brand, rather than forcing them into the way the brand wants them to engage. This can be hard, especially for luxury companies that are used to managing the whole customer experience.

Kate Hixon Discusses Product Material Performance Criteria

Choosing the right materials for projects really comes down to understanding the material performance criteria of any given product.

Material Performance Criteria Considerations

What is the context for the product? What is its usage? How long do you need it last? Is it going to be subject to regular cleanings as most things are today?

It all comes down to performance criteria. Without taking these areas into consideration, you might make critical design mistakes.

Other Product Material Considerations

Visual criteria and the size limitations of the materials, such as with sheet and casting materials, are additional considerations. For example, what kind of molding can your budget handle?

It’s a constant balancing act. We must consider the specific criteria of a brief and the visual effect we’re looking for and then solve the holistic problem by balancing those two things.

Product Design Education Opportunities

You can learn a lot more about product material performance criteria, visual criteria, size limitations and other product design and product development material considerations via an online product design education. By understanding these and other areas, you can increase your chance of successfully designing and developing products that people value.

John Bricker: Working With Clients on a UX Design Brief

One piece of UI design that people really don’t think about or talk about is spending. What is the budget? How are we going to get there? Entering into this, our client has a notion of where they’re going to go. Often, our clients engage us from what we’ll call an “experience blueprint” for a project that has yet to be defined. They have a high-level idea of understanding of what they think they need.

Online UX design education shows we go through a journey with the client. It’s essentially about discovery, vision, narrative, and creating what we’ll call a blueprint for opportunities. Now that can be digital. It could be physical. But it becomes a document, and it becomes the way forward in the UI design.

The Cost

Also in that document, we’re looking at what the cost implications are. Everyone wants digital in the built environment, but they don’t really understand the process and what you need to go through to make it authentic and relatable. So whether it’s a light touch or a heavy touch, we try to give the client a sense of the cost.

Cost doesn’t just include the physical hardware, but also the back end: the UX development process, the software, how the UI system is going to operate, how it self-refreshes, all of those things based on what we think is appropriate for the project and client.

There are a lot of moving parts, but that up-front work saves the client a lot of time and cost, if it’s done appropriately. A good brief is broken down into several buckets, the tactical elements of what’s required, so the client and the team have an understanding of the project’s scale, cost, audience, and intent.

The Vision

Often, briefs focus more on technical needs and detailing all sorts of UX design elements. However, there is part of the brief that’s more of the narrative of what we aspire to for the project. It details what the client’s aspirations are and how our UX design team can build on those aspirations. A client might have a big, global wish for something, but we have to balance that aspiration and the real-life elements together into a brief.

Personally for me, and as a firm, we want to have a narration around the project that gives it a sense of opportunity. It helps the client to see and focus on vision and not get caught up in some of the smaller parts of the process.