What Is Agility in Terms of UI Design?

“An agile workflow is all about iteration and moving quickly”, Camara explains. The best way to go about agility when working on a UI assignment is to implement design sprints. Design sprints are typically two-week spans in which you are to complete as much as possible before moving on to the next sprint. Waterfall, however, is a process that’s based more on phases. So, when carrying out this process, you would then be working through your project by completing each phase at a particular time. Also, there is no specific timeframe for each phase, but as you get through them, you would essentially be making your way through the finish line as well.

Ultimately, agile development refers to the division of labor, the division of milestones, and the kind of path that is taken from A to Z. You can learn about this entire process in detail through online UX design education.

Why an Agile Workflow Is so Beneficial Nowadays

The old-school way of doing it called for designers to take six months, a year, or even three years before having something new to show. And though we can keep that as an ultimate goal, agility proves to us that by conquering smaller milestones on a regular basis, you will always have something fresh to show. In fact, your software might not even be finished, but you can still present some of its workings rather than leaving the engine open until all of the parts are ready. As you develop your UI design, you can say, “Hey, this part of the engine is that”, or “This part of the engine is already done”, allowing your productivity to be known as you work towards the completion of your UX design.

Working little by little will help you to paint the perfect picture or narrative because your creation will be constantly testing itself against the people who will soon be using it.

So, the idea of having something to show, whether it’s your funders, your current group of test users, your classmates, or even an active research group, gives you the unique advantage of receiving consistent input so that you will have a better idea as to which path you’re taking and what it’s meant to do. That kind of invaluable UX feedback will help you stay on track and put you on a greater level of success.

What You’ll Learn in Online UX Design Education

My name is Tiago Valente, and I’m a creative director, strategist, designer and professor at Parsons The New School.

In this rapidly evolving and lucrative industry, employers from a variety of fields are looking for creative thinkers and innovators who can create new types of UI design. It is our goal to give you all the skills necessary to create compelling projects that will enhance your UI and UX design portfolio.

We’ll walk you through the crucial stages that will enable you to create compelling experiences and engaging interfaces. You will understand exactly what UX is about and what UI is about. What is the difference? What are the complements? What’s the background? Why do we behave in the way that we behave?

You will learn to look at your environment in much more detail using observation and many other skills. You’ll learn some of these skills in your online UX design education, but you’ll realize that you already have many of them.

We’ll guide you through all the stages that lead to a successful user experience journey while leading you to build your very own portfolio.

Why Research Is a Key Part of Product Development

When you’re working in product design or product development, the first phase of a project is the same for anything, because you’re going to be starting with a blank slate. In a way, you want to feel like you don’t know anything, and you can explore what the field is.

You look at other comparable products. You try to talk to experts. You look at users and what they’re currently using. That exploration phase can go all over the place. For example, if the client is a factory, and they make things out of glass, then you already know that the solution is going to be something made out of glass. But if it’s an entrepreneur who has some new invention, then you have to look at that in a different way.

Either way, the basic thing is that you need to look at everything with an open mind. And really, the fact that you don’t know anything about it yet is a really big advantage because a lot of the time, people who think they already know everything actually miss all of the good ideas.

When you start a project, you really need to be sure that you understand what else is out there. You need to understand the parallel projects or products and understand how whatever the thing that you’re making or designing, whether it be an object or system or experience, fits in.

Also, is it something that’s really needed? Is it something that really stands out? Do you need an object? How does it work? How does it fit in with that structure? These are all questions to ask yourself that will help you come up with the way that it’s used, the way that it looks, the way that it’s priced, and how it fits into the marketplace.

Really, what it comes down to with both product design and product development is doing your research, and understanding what’s out there and what’s needed.

You can learn much more about these concepts, as well as a wide variety of other lessons and concepts related to both product design and development, with online product design education. Choosing to do your learning online is by far the most convenient way of getting a quality product design education.

The Journey to Conversion: Connecting to the audience

Understanding your target audience, or who you’re attempting to reach, is critical when developing a website. We discuss user experience, site design, and other interesting topics. But what it really boils down to is making your website look and feel appropriate for your intended audience.

For instance, I’m a 47-year-old man. What are the chances that if I go to a website and that has a floral-driven design with a bunch of kids playing with toys, I’ll actually browse around and attempt to figure out, “Do they have something I want to buy?”

It would help if you also kept in mind that e-commerce is not the same as walking to the grocery store down the street.

You get in a car, and it takes you 20 minutes to find a parking spot. You stroll in with a shopping cart, walk through the store, and they don’t have what you’re looking for. You’ve put forth a lot of effort to get here. You’ll almost certainly continue to look around.

That isn’t the case with e-commerce. That isn’t the case with a website. If it doesn’t feel right, I walk away after clicking the X. Remember that a certain level of awareness is required to reach your website, although it’s minimal. I may have found your website using a Google search. It’s possible that I stumbled onto your website by accident. I could have arrived at your website after seeing a cool photo on Instagram that I liked.

I have three or four seconds after landing on your page to make a subconscious decision. I’m leaving if it doesn’t feel good, smell right, or look right. That’s all there is to it.

What’s the metric for judging whether the photos, videos, or other elements on the landing page are effective?

You’re usually in good shape if a customer stays on your site for about 30 seconds. That indicates they discovered something and connected to it. They’re open to taking a look and possibly reading a few things. Then, if you get to the one-minute mark, you’ve most likely captured them on your website. They’ve developed an interest in a possible product. You’ve piqued their interest.

However, there is a breaking point. If potential customers are on there for too long, you can find yourself slipping into other categories. What I mean is that by the minute mark, you want someone to click the second time.

The Recipe Before Deadline

“It’s important to remember there are a lot of tools you could use for these as part of your project management.” Says Alicia Tam Wei, “One popular tool is a Gantt chart. There are a few different ways and sorts of structures for this. Ultimately, it’s about trying to figure out how to order the sequence of what needs to happen first, second, then last so that you get something on time.”

With her knowledge in product design and product development, Alicia goes on to explain that it’s important to think about these things because if you don’t have a deadline, what happens is what she likes to call a “feature creep.” That means when you keep on saying, “You know what? You know what would be good with dinner? Let’s make some butter rolls, too.” Or, “I’ll just put some mashed potatoes in there, too. Oh, and some green beans, too.” Then dinner is going to be cold, and people are going to be hungry. So that doesn’t work.

As taught in product design education, or even online product design education, it’s important to think about when you’ve done enough, and when is it good enough to where you can hit those marks of deadlines so that dinner is served on time?

The Role of Sketching in Product Design

Learning a complex skill like product design can be painful because we’re flexing new muscles. We’re growing them, whether mental or whether in our eye-hand coordination. Taking shortcuts may risk the nourishment and development of your ideas. There is something that cannot be replaced from the incremental growth of an idea, pulling it apart, doubting it, not falling in love with your own drawing. When you become enamored with your own drawings, then your product development designs become about your own drawings, and they lose the real goal, which is beyond yourself and your individual aesthetic appreciation.

That doesn’t mean you shouldn’t love drawing. As you might learn in any product design education, you should draw at least 20 sketches a day, rain or shine. These should be of anything, using any material. Your drawings can be based on simple subjects, such as your own hand. They might be of the book that you’re holding or the person sitting across from you on the subway. Just draw. Keep your sketchbook with you wherever you are to be able to take notes, to draw, to sketch. And you should experiment with rendering techniques using different colored pencils, water-soluble colored pencils, gouache, or digital software. All are valuable tools. You should experiment with all of them. You might adopt strategies offered in an online product design education class.

But when you rush to finish and try to create that facsimile too quickly, you are cheating yourself from the real subtlety and nuance of what the product can and should become. And the chances are you’re actually creating shortcuts that are eliminating the creative flow; they’re shortening the field, so to speak, reducing some of the complexities that you should engage with in testing your idea in the broader world. Ultimately, the question you should be asking is not just what it looks like and how you can sell somebody on it, but why are you doing it in the first place? Why are you making another artifact in this particular design and material?

The Significance of Problem Solving in Product Development

In your online product design education, “You have to know the context within which the ultimate design solution is going to exist, and you have to put that in the context of what the goals are for your client,” Kate Hixon advises. “One of the essential things is to remember that the design is not personal expression; it is problem solving for someone else. The way you come up with the most relevant solutions is to know what needs are being met, both for your client and for the end users.”

John-Michael Ekeblad explains, “Opportunities cannot surface everywhere. It’s up to you to be very receptive for what you see going on in the market and in people’s lives. It’s not like there’s a bank of opportunities to suddenly say, ‘Hey, here you have it.’ It’s really about you starting to do a lot of footwork, doing a lot of your own research, and listening to your intuition. Ask yourself, ‘What does my heart tell me when I see it? What does my brain tell me when I see it?'”

This is not necessarily a bad thing because such research is one part of product design education, Ekeblad says. He suggests asking yourself questions like, “Where do I find opportunities?” and “Where do I find and identify a gap in the market?” He suggests going to the bigger companies, just as a consumer in their stores or on their websites, and seeing what products seem to be missing. When you find one, ask yourself if it could be an opportunity for you to introduce something new in product design.

“It really is about you scanning, revising, and editing your material,” Ekeblad notes. “Start all over again, and do it 10 times forward because you would come up with the answer, and you will be the one who comes up with this new idea. Even though these more prominent companies do million-dollar research projects, they usually have a particular focus in mind. They are looking for a specific answer while you really aren’t.” He points out that doing independent research like this presents a great opportunity to discover by bringing your new, untrained eyes to explore the world around you. He concludes, “That’s how, at some point, you will discover that hidden gem, this hidden undiscovered culture that you can actually do something fabulous with.”

The Ultimate Revelation of Who Is the UX Designer?

“To be a UX designer, you need to have multidisciplinary thinking. And that means not only the specifics to UX in multidisciplinary thinking that we will review in a bit but also perhaps some other talents and gifts that you already have,” Tiago Valente says.

Cognitive science, psychology, anthropology, and sociology are more specific ones you will learn in your UX design practice. These will assist you in understanding human behaviors and the relationship between humans and their context—their social, cultural, political, and economic context.

“The role of the designer on product teams is also really maturing where, in the very beginning of this field, the designer was just expected to take requirements and create visual artifacts based on that. But now designers are really expected to be facilitators and thought partners to engineers and product managers,” Agnes Pyrchla states.

As a result, the field’s image is maturing. That is very exciting because it is simply a more fruitful way of sharing ideas.
One intriguing thing that came out was a Figma plug-in based on GPT-3, an artificial intelligence UX and UI model called Designer, which I believe scared people for a little while. Because you could say and write in “I want an interface that shows photos and has a like button,” and list out the features that you wanted. It would also create a templated wireframe and a mockup for you.

And I believe this demonstrates that, at this point, creating a template out of components is not the actual work of a designer. It all comes down to asking good questions and gathering relevant information. Knowing when to move on, the appropriate scope for the feature at hand, the use case you’re attempting to create, and how to iterate. You can get to learn these skills through online UX design education.

All of the softer skills associated with UX and UI design, I believe, will become more important as technology advances and some of the more rote aspects of the job can potentially be outsourced.

Tips in UX and UI Support

“User flow diagrams are when you start getting to the meat of how somebody is going to flow through your experience and what decisions they need to be making at every single step,” Says Agnes Pyrchla concerning UX design. “Whereas a journey map is a bit more contextual about entry and exit points of what someone is going through, their context, where they have pain in general, and what makes them happy. A user flow diagram is trying to solve that pain and communicate, ‘At this point, you’re here, you’re doing this, you have a decision point.’ You can move in either of these ways. It’s a chart that helps understand the movement from touchpoint to touchpoint, decision nodes across all of those touchpoints, and how that continues.” These are methods that are well-taught in online UX design education.

It’s really helpful because it starts to create a visual artifact so that product managers, engineers, and anyone else who’s part of the team can understand how this thing is going to work, especially when you’re going to be working with engineers who then need to make each of those steps happen and will have valuable questions for the intention and the actual feasibility of implementing that withing UI design.

The usability diagram is a great thing to do before getting into creating actual mocks for how things will look because it allows people to ask questions about the overall bones of the experience before getting into exactly how it’s going to look and feel. Think about it as an itinerary as if taking a trip somewhere. That’s almost a user diagram flow in the everyday life when starting here.

You’re going to go here. From there, you need to decide where to eat, and you have a few different options. Then, you go back to something. And what you’re trying to do is communicate to the rest of your group what you’re trying to accomplish and the whole of the experience. From there, you can add more and more detail.