Sports Applications for New Data Collection Methods

There is a wide range of technologies that have come on the global sports scene in recent years that have had a significant impact on the ability to capture data used in sports management. Understanding how new technology continues to shape and change sports management is integral to sports management education and online sports management education.

One example would be wearable technology that athletes wear on their uniforms or on their bodies while they’re on the field to play. This would oftentimes be in a practice setting, but occasionally some of the leagues will allow it in an in-game setting as well. This device monitors biometric data information, such as health and fitness data and even fatigue. These are really important attributes when you’re trying to create a successful and team on the playing field.

Some of the other data that we’re beginning to use are things like eye-tracking data of fans sitting in an arena or a stadium. In doing so, we’re able to see where their eyes go over the course of the game. This means that we can tell sponsors who are advertising on either the large video screen, the outfield wall, or the sidelines how many eyeballs are on their signage. This is a way for us to value that and also give them a return on investment calculation for their sponsorship package, which includes signage.

Technology and Sports

Many of the things talked about in sports management education and online sports management education courses have to do with the elite athlete, the professional athlete, or the commercial side of sports.

Additionally, though, is the idea that technology has made sports management possible for more than just professional athletes. One side of this is wearable devices that impact the everyday person. Each and every one of us can have a fitness monitor that allows us to get the same feedback that an athlete might get. It’s an opportunity to impact wellness and health for every individual.

This is an area where global sports technology and innovation has really impacted the everyday athlete, not just the professional or elite athlete. This very much fits in with the quantified self-movement. We can measure our sleep behavior and our sleep patterns. We can measure our body temperature when we get up in the morning. We can measure our hydration levels throughout the day. We can measure what our workout is doing for us. How is it getting our heart rate up? What is it doing to other aspects of us?

As part of this, we can begin to create a whole system of measurements around our daily life. Now, that’s not for everyone. Some people may bristle at the thought of doing that. On the other hand, others love the idea of doing it. It’s a matter of whether your tastes are in line with this or not. The point is that the disruption we’ve seen through technology has allowed this to be possible.

Sports Broadcast in VR

Even concerning sports, you’ll hear the terms virtual reality, or VR, and augmented reality, AR, bandied about a bit. And just to clearly define the distinction between the two, augmented reality is taking something such as what an athlete’s performance is-and superimposing it on the screen, on the telecast that you’re getting, or the internet feed that you’re getting, and showing you while the game is happening live. So you’re still watching the game in two dimensions, but you’re getting all sorts of information that you didn’t use to have concerning what’s going on during the game.

Virtual reality is often delivered via headsets and will give you a three-dimensional experience as if you’re sitting in the arena. One of the exciting things about VR is the capability to sell a courtside center court seat to a game to someone who lives 6,000 miles away on the other side of the globe. It could happen with a virtual reality headset and the right camera set up so that that season ticket to a Golden State Warrior game or an LA Laker game can be sold to someone in Shanghai, China, or Berlin, where they could immerse themselves in the game by sitting in their living room, a restaurant, etc.

Perhaps someday this will be taught in online sports management education. How fascinating is it to imagine someone sitting in Berlin or Shanghai watching an LA Lakers game as if they’re sitting courtside? That’s what virtual reality can do. You’ll often hear the phrase MR, or mixed reality, which is taking a lot of the data and information we’ve been talking about, but overlaying it onto the field and players.

The Balance Between Traditional and Modern in Global Sports

One of the things we know about many of the English Premier League clubs, and this is true for a lot of the historic organizations across sports, is that there’s so much tradition, it’s tough to find a balance between the old and beloved, and the new and desired. One of the things that we know can be done, and done quite well, is to take parts of tradition, parts of history, and parts of values that are baked into these organizations, and the venues they play in and bring some modern amenities to them.

Sports Management and a Great Fan Experience

The idea is to build them in a thoughtful way. There are all sorts of examples of what we call great fan experiences in sport. One of the classic ones is Fenway Park in Boston, which was built and opened up in 1912. It’s a classic ballpark, and in a way, much of what was there at the beginning is still there. One of the interesting things that have happened over the past 10 to 15 years is that it’s been reconfigured. There’s a new ballpark where an old one still stands. It’s a real feat of sports business and engineering and city planning and so much else that goes into making these experiences happen.

Learning From the Past in Sports Management Education

At one point, there was this old ballpark, which ownership wanted to tear down to put a new one in its place. A better idea came around to keep the old one and build up all sorts of things in and around it. It’s a terrific example of keeping this old-time feel. These traditions that people cling to, and the values they hold dear, about sports but also bringing in modern amenities.

Some of the big changes that came to Fenway Park followed Larry Lucchino and the team he worked with when they came to Boston, after Baltimore. Oriole Park at Camden Yards, in the early 1990s, was the first new ballpark to be built with an old-style field. They transferred some of that knowledge at a stopover in San Diego, at what is now Petco Park. Then they brought that when new ownership took over in Boston and purchased the Red Sox.

Lessons for Students in Online Sports Management Education

What an opportunity to take an old ballpark that had all of this tradition, all of this history, and make it over. Even though there was a point at which it looked like it was time to just knock that one down and build a new one. Then came the idea to take what existed and innovate, to build some new things in and around it. One of the incredible things that happened is that it conserved what worked, and it got rid of what didn’t.

Sports Insights: How Tech Changes the Game

One of the ways in which the sports industry and sports management have changed and will continue to change has to do with integration, this almost perfect storm, of three factors.

The first is new technology for data-capture devices. Now we can capture data in so many different ways: wearable technology, high-speed cameras, radar that can do much more than it could ever do before. That is one factor.

The second factor is high-speed data processing technology. We’ve seen computers get faster and faster year after year. We’ve seen microchips get smaller. Therefore, processing power has dramatically increased compared to what it was even 5 or 10 years ago.

The third piece is inexpensive cloud data storage. The fact that we can capture more data, that we can store this data very inexpensively in the cloud, and that we can process this data quickly has not only led to an increase in sports data and analytics, but it’s also been a major factor in the technology and innovation aspects of global sports.

Online Sports Management Education

While pursuing a sports management education, you’ll receive extensive training related to this topic. Advances with data and technology have changed the game, so to speak, because they’ve changed almost every way in which we manage, promote, value and interact with the sports people love.

The Benefits of OTT for Smaller Sports

When you look at current-day sports, leagues and teams are facing new competition from streaming services that take niche sports directly to consumers. The World Surf League, karate, and other sports see OTT, or over the top, as the best way to reach out to fans and build their sport. The average fan of sporting events only has so much time that they can dedicate to them.

Even minor sporting events and leagues that are distributed over the top are cutting into the viewership pie. And they’re cutting it into many more pieces. When a sport brand or league goes OTT, it has many advantages, particularly for upstart leagues and sports: very low cost of production, low cost of distribution, and great data capturing that they get back from their viewers and fans. Additionally, fans can also get to interact with said brand.

This means that even if fans are sitting at home in front of a TV, they might prefer to watch it streamed. We’re also beginning to see the combination of live streaming with social media. Young fans, especially Generation Z, want to experience games in multiple ways, viewing a broadcast live from wherever they are and with their communities.

This means that they want to combine live streaming with social media platforms, where they can analyze, celebrate, or even commiserate with like-minded or rival fans. One interesting player in this OTT space is Endeavor. It bought sporting leagues, like UFC and PBR (Professional Bull-Riding), to build an OTT network. Endeavor also bought NeuLion, which was one of the OTT providers to many other sport properties.

Another thing happening is that to capitalize on the exciting fourth quarter of NBA games, and also possibly to capitalize on the legalization of sport betting in many states, the NBA has taken to selling the fourth quarter of games over the internet. These games will be sold at a discount to the NBA League Pass price of a full game, but it will also give fans a chance to tune in to the key finishes of games.

By exploring online sports management education, you’ll learn more about niche, major, and global sports, as well as lessons regarding careers in sports management and recent trends in the industry. Why not jump on the valuable opportunity to start your sports management education online right now?

Sports Licensing at its Finest

The New York Yankees logo is a classic example of sports licensing done right. It’s interesting. If you go all around New York City, there’s pretty good chance you’ll find a Yankees hat. The same thing is also true if you go to other places around the United States and even to some of the places around the world that observe global sports.

That logo, the interlocking NY, seems to be found everywhere, in big cities and in some of the farthest reaches. George Steinbrenner bought the ballclub for less than $10 million in the early 1970s, and it’s now worth, depending on whose numbers you’re looking at, about $4 billion. One of the things that he recognized was the power of the New York Yankees logo.

It was at a time where nobody was much thinking about taking that logo and putting it on all sorts of merchandise, promotions, and in as many places as possible in the right way, in the right context. Steinbrenner was able to not just put it out to everywhere, but put it out everywhere in the right way, at the right time, and with the right people. It’s a great example of sports management. Studying what he was able to do with that licensing is a key lesson to understand in sports management education and online sports management education.

Sports Management and the Adjustable Dynamic Ticket Pricing

One of the interesting areas of sports analytics is dynamic ticket pricing. Online sports management education explains this as a way that sales and marketing organizations within the front office of a professional sports team can impact revenues by pricing tickets dynamically. You may ask, “Well, what does that mean?” If you think back years ago, each ticket would have a static price. If the seat was in the 20th row at center ice or center court, or the middle of the football field, the 50-yard line, it essentially had one price for all games.

Today in many global sports, tickets are priced dynamically because we acknowledge that there’s different levels of demand based on the day of the week of the game. We also acknowledge the different levels based on the time of day that the game is being played and the opponent, including the star players that are coming in from the opposing teams. We even acknowledge the different levels if it’s an outdoor game based on the weather and the weather conditions.

It’s really important that we recognize that certain tickets might be worth two or three times as much under favorable conditions. If the Boston Red Sox are coming to play the Kansas City Royals and they’re playing on a Sunday afternoon in July, that ticket is going to be worth a lot more than if the Miami Marlins are coming in to play the Kansas City Royals on a Tuesday night in April. Those are the kinds of things that we can now capture.

Sports management education teaches us that there are algorithms and methods through data analysis. Looking at history and past history sales as well as ticket sales and pricing, we can assess what the relative demand is going to be for each of those games. We have mechanisms much like the stock exchange does so that we can price those tickets at a variable level. Sometimes teams will impose certain rules so that the tickets don’t float freely, but nonetheless they will vary. They’ll vary according to whatever parameters the team wants to permit them to vary based on the demand.

Online Sports Management Education: Athlete-Driven Media

In the traditional sense, any given time where a content provider, which is a sports organization — say, the Houston Texans — wanted to give information about one of their players to the fans, they would give it to the mass media first. And the mass media would then distribute it to the given audience and probably a mass audience. If a player was hurt, for example, the Houston Texans would utilize that information and give it to ESPN.

Not only would they be able to give it to ESPN how they wanted, but then ESPN would choose how they would want to distribute that piece of information to the fans. So the fans are actually getting watered-down information not only from ESPN, because ESPN chooses to craft the message how they choose, but the information which comes from ESPN is actually coming from the Texans first.

There’s been an interesting example when social media started to hit its stride in global sports. Arian Foster was hurt in a game. He tweeted out an MRI picture. Now, this is a great example of how a piece of sports information changed drastically in terms of how it’s reached in new ways to sports fans members.

Arian Foster tweeted out a picture of his MRI. No longer did that information have to be understood by the Texans. The Texans didn’t have to give it to ESPN. And no longer was it up to ESPN in terms of how they would report this message.

ESPN, in the past, could have had the option to report on Arian Foster from week to week. Or, perhaps, to say whether he’s going to miss several weeks. It was up to the fans to understand the information from ESPN. Now, with this new tweet, Arian Foster gives his MRI directly to the fans.

Of course there are doctors on Twitter. So, they can completely understand for themselves what is going on with Arian Foster. They can actually diagnose how long he would be out, if at all. So, it was a really interesting example in sports management of how these two graphs represent a shift: not only in terms of sports information that certain teams get and certain organizations receive but also in terms of how sports teams and athletes themselves can have a better way of communicating with their fans and their audience members.

The emergence of athlete-driven media is an important part of sports management education courses.

Online Sports Management Education: Demographics in Esports

We became the first North American team to acquire an esports franchise in September of 2016. The numbers behind esports are staggering. More people watch the League of Legends World Championships than the BCS National Championship, the NBA Finals, the World Series, the Stanley Cup Finals, et cetera.

The numbers are staggering. The demographics are staggering. And enough fans have yet to be monetized in any way and have yet to really receive some of the professional treatment that sports entities, whether it’s teams or leagues or broadcasters, have currently reserved for traditional sports teams, as it were.

For us, in sports management, this was an incredible opportunity to meet this entirely new demographic, to understand the trends behind the success of esports over the last many years, and what we believe to be the continued explosive growth in the industry. Then, we were able to utilize the fact that we are part of an ownership group that is willing to invest behind somewhat risky, but at the same time, innovative, unique, and new ideas.

We spent a lot of time thinking about, one, do we want to invest in esports? The answer was, “Absolutely yes,” because of some of the demographics that I’ve talked about in the numbers. Number two, which was probably the hardest question to answer was, once we know we want to invest in esports, what is the vehicle that we’re going to choose?

For us, it just made logical sense, given that we are a sales and marketing organization, given that we understand how to run a team, and given that we are blessed to have some of the best sponsorship sales, ticket sales, marketing, fan engagement folks in the entire industry, if not the world.

We figured we could utilize those resources to help really grow Team Dignitas, which is the esports franchise that we acquired, and really help professionalize what is an incredibly exciting but an incredibly nascent industry.

The next six months, year, or three years will really show how successful we, as well as other franchises that follow our path, will be in professionalizing esports and really creating the next sporting behemoth in global sports.

But for us, it is very much about getting a seat at the table to an exciting industry with young fans, passionate fans, and really turning Team Dignitas, which is our investment in this space, into the marquee franchise in all of esports.

These are the kinds of subjects our sports management education course tackles.