UX Design: Making Dynamic Prototypes

In the next stage, you add a little bit of dynamics to your prototype to figure out what is the best way to create this conversation. You start by looking at different elements, including animation, colors and images. By adding dynamics, you can also start to go to the specific person that you’re designing for to seek more input. After all, at that stage, you want to have a very specific scenario in mind as well.

UX Design Prototype Feedback

When you go to a person and you design a system, such as a map for a person who wants to go from Point A to Point B, the user flow that you create should have a very specific scenario so that you can have a person try out your system or the prototype. For example, they might try out one that has colors, one that has animation or one that is dynamic in other ways. The user can actually try to use that system to help them go from Point A to Point B.

If they’re successful, your prototype is successful. If they’re not successful, and more often than not they won’t succeed with your UI in the first few stages of the prototype’s design, you have to ask yourself: Where did they come across a UX problem? Did they fail when they tried to press a button because they interpreted the button as text and not as a button? Did they fail because they interpreted the image as something that conveyed too much information and looked more like text? Did they fail to enter the information into a text box because the text box was just too small?

These are the things that you can identify in your UI design with a digital, high-fidelity prototype. When you allow this type of interaction with one or more users, the results convey to you the exact areas in which your prototype is failing. You then have to decide how best to reverse course and quickly refine the prototype so that you can try again to see if a user can accomplish that task.

As you’re learning through your online UX design education studies, a prototype gives you the ability to do something that you don’t have to fall in love with and can even throw away. A prototype allows you to more successfully get to the goal of designing a simple pleasurable application.

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