Animation: 3D Modeling

According to Dan Shefelman, 3-D game design revolves around an important process: creating dimensional assets. This includes objects and environments but also characters.

“A 3-D CG character in gaming or animation is essentially a puppet,” says Shefelman. “Inside that puppet, you’ll find what’s called a rig. The rig is attached to the 3-D mesh defining the puppet’s geometry.”

The animator’s job involves manipulating the parts of a character and creating behaviors for different movements. Shefelman also points out some conceptual parallels between three-dimensional characters and real creatures. “The best way to think of a rig is as a human or animal skeleton. It has bones with joints that fit into sockets, and they can move.”

Shefelman further describes the existence of a hierarchy governing a rig’s joints. “One joint is parented to another. If a joint at the base of a finger moves, a child of that joint, like one at the tip of the same finger, might also move. The joints can also move independently, just like what happens in nature.”

According to Shefelman, modeling on the computer feels similar to working with clay. “You start with some kind of lump,” he says. “In a tool like ZBrush, this takes the form of a sphere. In Maya or 3D Studio Max, you generally begin with a cube. From there, you begin to extrude, or pull, the shapes outward one by one. After pulling out one shape, which we call pulling points, you’ll move on to the next. A typical workflow consists of pulling the points of a polygon and adding more vertices as you build the shape. Or you can focus on pulling complex forms, like a character’s limbs. With either approach, you’ll mold the starting shape into something that becomes your model.”

Closeup on TV Writing: Child Separation

When Yahlin Chang wrote about child separation in The Handmaid’s Tale…

she had no idea how much that subject would hit close to home. “Parents and children were being ripped away from each other at the Mexican border,” Yahlin recalls. “Refugees were being put in cages.”

Yahlin remembers writing similar scenes for the show. “There is a scene with rebellious women being put in these large cages, these holding pens,” she explains. “And they did look like the holding pens that we’re using to jail migrants and refugees.”

The show took the startling imagery even further in an episode called, “The Last Ceremony.” “I wrote the scene where June gets to see her daughter for 10 minutes,” explained Yahlin. “Her daughter has been kidnapped and is now living with new parents. This scene is both a hello and a goodbye.”

When Yahlin wrote this part, she couldn’t imagine that the same scene played out every day in the United States. “I talked to UN experts, psychologists, and international human rights activists,” says Yahlin. “We were talking about things that happen in Laos, Cambodia, the Congo, and Syria. We were talking about these incidents happening all over the world. But I never for one second thought that these scenes would be happening in America.”

The week that the episode aired, news broke that the United States was separating parents and children at the southern border.

“You’d see these scenes on TV of parents and children being ripped away from each other. This was happening in our own country,” Yahlin remembers.

When the uncanny episode aired, Yahlin got a lot of attention from reporters. “Suddenly, my phone was lighting up,” she recalls. “All these reporters wanted to ask me, ‘How did you know this was going to happen?’ And my answer was that we had no idea. We just spent a lot of time asking what would happen if you have the worst people in charge with the worst possible motives. What are the consequences of their horrible and cruel decisions? And so sometimes, our show interacts with the real world in extremely unfortunate ways.”

Learn from Yalin Chang in the online certificate course, Film and TV Industry Essentials. Grads get a certificate of completion from New York University’s acclaimed Tisch School of the Arts and learn from experts across the industry – including the pros at NYU, IndieWire, Rolling Stone.

When Film Became the Real: “You make film in the world”

“After the 1920s and 1930s, the heyday of silent film and transforming into talkies, there was life going on,” Alrick Brown notes. He teaches his students, “you can’t make films outside of the world. You make films in the world.”
Two world wars happened in that time period. There was filmmaking that happened before World War I and after World War I. And then you have filmmaking that happened after World War II when the world changed a bit. A lot of lives were lost. This has a reflection on society and a reflection on storytelling in Alrick’s opinion.
As societies go through traumatic times, the art also changes and shifts. The Italians, Germans, and other people started looking at their stories and said, “let’s be a little bit more honest, a little bit more truthful, and not do this romantic storytelling that Hollywood is always doing.” Hollywood picked up on that. There were people in Hollywood who said, “yeah, let’s stop romanticizing. Let’s get a little bit darker and a little bit grittier.”
Alrick thinks that Snow White was one of the first color-popping films. Filmmakers had always tried to play around with color and different hues, even in the black and white era, to give a different feel of a film. But 1937 or 1938, when color started becoming this thing, another layer was added, he says.
Alrick thinks that no one can argue that you’re able to capture color now. You’re able to look at real life and think, “what is that real life that you’re going to capture?” But back then, filmmakers had this existential crisis that the world was getting a little darker, but the films were becoming more colorful.
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Visual Effects (VFX): VFX production Arc: Pre-Production and Principal

“When I talk about pre-production and production in sci-fi or visual effects, I really should say sci-fi or visual effects world,” says Seith Mann. “Because now in film production, there’s much more visual effects usage. For instance, we used visual effects on The Breaks to recreate physical realities that no longer existed. To depict architecture of 1990s New York City, we removed modern day objects from our 2015 New York City shoot—any evidence we were not actually in 1990.”
“There’s a lot we can agree on, when talking about what that reality should look like (1990s New York), while trying to get as close as we can to it,” continues Mann. “But it’s very different in a sci-fi environment, you’re trying to create and present something as reality that doesn’t even exist in our world.”
For instance, something like the “Crooked Man” in Raising Dion, which was, on paper, this lightning monster, which is cool when you read it. But then it’s like, but what exactly does a lightning monster look like? This feels like it.
We went through many different drawings and concept diagrams of what this monster would look like. Once you have something, that’s great because you can share it with your actors, other crew people. Then they have a sense of what it is they’re imagining.
“That’s important because when we’re shooting, the monster’s not actually there,” explains Mann. “But I need people to be reacting to the same thing, even though there’s nothing there.”
I mean, there may be some lights up on stands that shoot lightning strikes for timing, something like interactive lighting that will work when everything’s cut together. “But my poor cast is tasked with imagining something that they’ve never seen before. They must react to it in a way that’s believable and consistent among these different characters,” says Mann.
I can’t assume that, because something’s not there, I don’t have to be specific. That’s a false assumption, even though there’s some flexibility.
I have to say to yourself, “OK, the monster’s over there and he’s hurting something now”, as far as camera composition and timing is concerned. “Not just for the cast, but for any interactive gags that are going to help sell the illusion once the visual component is laid in,” Mann ends.
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Visual Effects (VFX): Special Effects

“Special effects are a wonderful tool in the film industry. Some more obvious special effects use would be, as an example, in the Avengers films. However, many other films use visual effects that aren’t as easy to detect,” explains David Irving.
“These effects simply enhance the image—whether it’s adding elements to a crowd, a composite shot. This is all done in post-production.”
Some special VFX examples
You have to be careful about working VFX material in the film post-production process. If you’ve got a CGI-heavy movie, you’ll have a post-production budget to do all that work. However, post-production CGI can be very expensive, so you want to be very prudent with costs.
For example, in the movie Forrest Gump, the Gary Sinise character loses his legs in the opening reels of the film and spends the rest of the movie legless.
Obviously, we did not go to Sinise and say ‘we’d like to remove your legs surgically. We can put them back on later because science is so wonderful.’ Sinise would have said ‘no thank you.’
“Instead, we created visual images with the help of a green screen,” says Irving. “We put the actor (Sinise) in green socks against a green background and (using editing and VFX software) we erased his legs.”
But we only do that for three or four key shots, so that the audience, in their brain, sees him without legs. For the rest of the film, we have him in a wheelchair. We only show him from the waist up, but the audience believes that he has no legs.
VFX costs may be too much for most film budgets
Working post-production CGI or special effects is challenging. When Jurassic Park was made, Dennis Mirren—who later won the special effects Academy Award for that film—was told by director Steven Spielberg to make the dinosaurs ‘cross in front of the actors on camera.’
This had never been done before. Up to that point, it was either rear screen, where the actor would look toward the back, and go “awgggh,” or it’d be front screen, same thing. But before Jurassic Park, we’d never seen animated/CGI characters cross in front of a live actor. But Spielberg said, that’s what I want.
Dennis Mirren took a year to do the R&D necessary to create the special effects and software that allowed them just that. When he accepted the statue—this is the statue I hope you all get one day—he said, ‘from now on, no director ever has to compromise his or her vision.’
But that sentence should have ended with, ‘…if you’ve got enough money.’
“So just be very careful about CGI in post-production. It’s an expensive part of the filmmaking process. It looks wonderful, just make sure that you’re covered. And just don’t count on it too much,” Irving ends.
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Toward Democratized Cinema: Working on the Outside

“Oscar Micheaux, (born 1854, died 1951) was an important African American filmmaker. Micheaux had a different, sort of parallel film career compared to other filmmakers of the era. While the early days of commercial American cinema were dominated by a handful of studios—white heterosexual men telling a certain kind of story—Micheaux worked independently, making distinct kinds of film specifically for Black audiences, known at the time as Race Films.”
Liberated from the sound stages, indie filmmaking begins
When film equipment became smaller, more portable, it paved the way for other types of film to burst upon the scene. Italian neo realism, auteur theory. It was then that films representing these cinema styles began showing up in American arthouse theaters. Shown mostly in urban areas like New York, San Francisco, Boston, and-Los Angeles, filmgoers started to watch these films and get new ideas.
Around the same time, in the 1960s and 1970s, there was a cultural inflection that coincided with the civil rights movement, the anti-war movement. There was a whole counter-cultural group of people who wanted to express a new kind of story.
This led to the emergence of new filmmaking styles, voices, and visions. John Cassavetes was one important filmmaker who made the type of films that led to the American independent film movement.
Independent film always had more diversity than the studios, but not as much as they could. Though the film industry was still dominated by white, middle class cis-gender males this slowly started to change.
The aperture started to widen.
In the 1970s, we finally started to see more interesting films being made by women and people of color. And this movement only grew over the years.
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The Studio Era and its Discontents: War and the Soundstage

 “World War II comes along, and they have to develop a camera. They develop a camera in World War II to be on the battlefield and capture the action. This was a revolution,” Says Janet Grillo.

It was a revolution in the way that newsreels were being made and showing people what was really happening on the front lines. If you went into a movie theater in those years, in the ’30s there’d be a newsreel because people didn’t have TV’s back then. You’d go into a movie theater, and there’d be a newsreel with footage of what was happening on the Western front, and then you’d watch your movie.

Things evolved even further. Those cameras were more lightweight. They could be carried and brought into the field. After World War II, a lot of filmmakers started to think ‘what if I took that camera and that technology. What could I do with it? Where could I go?’ They took these lighter cameras, and they went into the streets.

Important Italian filmmakers started the birth of Italian cinema in the 40s and 50s right after the war. They were telling very authentic, true stories about their experiences. Vittorio De Sica, the Bicycle Thieves. Open City, Rossellini. Really important, beautiful movies. Umberto D., Vittorio De Sica. They’re taking these lightweight cameras, and they’re moving into the world and the post-World War wreck that was Italy. They’re poignant, human stories, and oftentimes they’re not using actors. They’re using real people.

This knocks the film-going audience off its feet. This is a revolution in terms of what cinema is. What it can be. The French picked up on this right away, and they created the whole Cinéma Vérité. The truth. The truth of cinema. It has related to documentation and documentary film. The kinds of ways that cameras can move fleetingly, fluidly, naturalistically to capture moments and do weird things in weird places.

Then you have Auteur theory coming up, with this whole birth in the ’50s and ’60s that the French filmmakers were enthralled and respectful of the films that are made in the studio by Alfred Hitchcock. They respected what he was doing, but they were also very excited with how they could change things. The Auteur film is the author. Auteur means author. The camera is the pen, and they can use that fleetingly and quickly.

The Studio Era and its Discontents: The Studio System

“The 1930s and 1940s were kind of the heyday of the American studio system. It was the heyday of Japanese filmmaking—many amazing filmmakers were doing so much work; however, the studio systems were still being established. And when Alrick Brown says the system, he means these things are built to just create and crank out stories. So, filmmakers became adept in storytelling because they had to constantly kick out stories,” Brown explains.
These were the filmmakers Brown first watched—Hitchcock, Orson Welles, they all came from that system. Brown continues, “Filmmakers like Ozu and Kurosawa also started their careers. It’s when I started seeing films that came before them; it was Buster Keaton, and it was Charlie Chaplin.”
Now, this new generation of filmmakers who grew up watching Keaton and Chaplin were making films. But these filmmakers functioned more independently and had a system that supported them.
Brown explains, “Films were often made while being written in these studio systems because they were just cranking out material. They put stars under contract—you are under contract; you made a certain number of films. They put directors and producers under contract.”
“And so, it was a film studio—with filmmaking machines. And in that machine system, some people were excluded. A lot of stories were excluded, as well as a lot of people who weren’t included in that part of the journey. European filmmakers who grew up on some of these American films, and were like, that’s not about them,” says Brown.
There were formulas to filmmaking. You had to believe that the French New Wave had some filmmakers trying more innovative things, that they were looking at the formulaic approach to some of the romance films that were coming out of Hollywood.
“Film noir was another popular genre in the 1930s and 1940s. This genre focuses intensely on a particular style or look. Film noir was a genre that had certain conventions it practiced. The audience always knew who the hero and villain were. They knew who the femme fatale was. This formulaic type of filmmaking, although entertaining for the masses, bred populations of filmmakers who thought of doing something different. They forgot about the narrative in the same way,” Brown states.
Brown further explains, “The filmmakers thought to loosen up the storytelling just a bit, where they were not going have this person be the hero, but instead, make them kind of a haunted hero, particularly after the war when many men came back with ailments from the war.”

The Studio Era and its Discontents: Independence

The film movements were happening, and they were informing one another. A young American filmmaker who saw Godard’s work for the first time would get excited because Godard is playing with time in a way no one else had played with it.

Melvin van Peebles made independent, experimental films in the US. Then he studied and made films in France. Van Peebles was influenced by the French New Wave. He was influenced by all of those films that he saw, but he was equally influenced by what he didn’t see. Later, he became one of the first Black filmmakers to get a deal with Hollywood, along with Gordon Parks and Ossie Davis. They were the first three black filmmakers to be given an opportunity to make films in Hollywood. Hollywood needed some token people. And so they brought these three black filmmakers in, during the late ’60s and early ’70s.

These filmmakers were going to the cinema and seeing racist images that mirrored and impacted how they grew up. They wanted to change those images. They wanted to show people that there was more to the Black community than what Hollywood was representing.

In 1972, Melvin van Peebles stepped away from his Hollywood deal and made Sweet Sweetback’s Baadasssss Song. In doing so, he shook up the system. It was one of the first times a person used their own money to make an independent film. His film showed police brutality and a black man taking his handcuffs and beating a police officer to death.

Given the history of film that had been created before 1972 and how the Black community was portrayed in those films, van Peebles crew was left divided. Some were not happy seeing that type of imagery. Yet these were filmmakers who were subverting Hollywood because they knew that there wasn’t a place for them. Eventually, Sweetback was a success.

That movie made money. People wanted to see the movie where this black man kills a cop, and runs away, and gets away with it, and the community protects and saves him. Audiences were eating that up.

What did Hollywood do? They saw an opportunity. Shortly after Sweetback was released, the blaxploitation movement began. Hollywood saw a way to make money off of stories where there was a protagonist who was black. For example, the initial Shaft character was written for a white man. It wasn’t until the success with Sweetback that they adjusted it, and the film was made with Richard Roundtree in the lead role.

The Story of Filmic Language: The Development of Technique

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The lexicon of filmmaking started with editing, according to Alrick Brown. “In the early 1900s, this film thing became real,” Alrick says. “And after people started telling some amazing stories, the next big innovation was editing.”

Over time, editing evolved and became more complex. The camera did more than just capture a movement. “So now we’re like ‘What if you did this? What happens if the camera starts to move?’” explains Alrick.

From the first filmmakers to DW Griffith, cameras did what Alrick calls “magical things.” Audiences experienced film in ways they had never experienced it before.

These early editing techniques began building off of each other, and the techniques came from all over the world. “My film education was focused on what was going on in America,” explains Alrick, “but film really was going on around the world.”

Filmmakers borrowed from each other. DW Griffith, for example, watched films from Germany. Einstein’s early audiences used some of his editing techniques.

“There was this communication across cultures from Latin America to Europe, where people were telling their stories. These things evolved into the techniques you would later see in the earliest Hollywood films,” says Alrick.

DW Griffith built his techniques from things he had learned from around the world. “It’s the same way a student would make a film today,” Alrick points out. “A lot of their approaches will come from things they’ve already watched and experienced.”

Film students aren’t the only ones who use this approach. Directors like Tarantino and Scorsese have spent their careers studying other filmmakers.

“We call them geniuses,” says Alrick. “And some of them deserve that title, but it’s because they’ve spent so much time looking at the history of film. They understand what techniques to keep and what techniques to throw away.”

Compared to other art forms, film is a new medium. “Filmmakers had to lean on other art forms for inspiration,” says Alrick. “So they looked at other forms of communication to build this lexicon that would become filmmaking.”