Donald Norman and UX Design in the Era of the PC

One of the most valuable parts of online UX design education is the look back at the most innovative UX developments in history.

Moving on to the ’70s and Xerox, Apple, and the PC. This is the era of personal computers. Suddenly, psychology and engineering are merged together, and that evolves into the first graphical user interfaces and the mouse, which was invented by Xerox. Apple, in 1984, develops the Macintosh — the first ever mass-market PC that involved a graphical user interface, a mouse, and a built-in screen.

Now, we arrive to the big, big, big deal of UX design. That is Donald Norman. In the ’90s, Donald Norman was the first ever person to implement the word UX in his job title. He was hired by Apple as a UX architect engineer. He was a cognitive scientist who wanted to evolve what designers had understood up until to that moment as UX. He wanted to evolve that and to expand that into the realm of the physical, including UI and UI design, industrial design, the graphical user interface, the physical interaction, even the packaging.

So, thank you Mr. Norman because, thanks to you, the world now is a better place.

How to Do UX Design Research Analysis

This is my method for doing research analysis for UX and UI design.

After I have observed my users and the task they’re doing, and after I’ve spoken to them, I’ll have a bunch of qualitative data that I want to analyze. After analyzing the data, hopefully I’ll understand some really meaningful insights about those users’ needs.

The first thing I would do to go about finding those insights is to gather all the data I have, which will include recordings and notes.

I always recommend you record your interviews, and good online UX design education will suggest that, too. Record the interviews and take notes. If possible, have someone else with you during the interviews who will also take notes. This is helpful because two people will hear and see different things, so you’ll get a second perspective on the interviews.

Once I gather the data, I’ll look at it to see what different data points are there. By data points, I mean that I would go over the interview and circle key ideas or key words that come up. Then I would write each one of those on a different Post-it note and stick it to the wall.

Today, we use Miro a lot, or other similar online and digital platforms. We have digital Post-its! Those are great collaborative tools. So, just write those ideas or those data points that are coming up on your board, digital or physical.

The next thing that I would do is start to cluster things that are similar in themes or ideas. By doing that, you’ll start to see patterns. You’ll start to see recurring themes and similar things that are coming up from many different people.

Once you understand that an issue has come up from different people, you can start to analyze it and ask what that action means. From there you would start to derive insights. This stage is what I call unpacking the data.

Getting the insights is one of the trickiest parts of analyzing the research for your UX design, but the process is only these simple steps. The more you analyze your UI data in this way, the easier it should be to find those important insights.

Eliminating Bias in Usability Research

One important thing to consider when you’re planning and preparing for your usability study in online UX design education is how to avoid bias. This is important whether you’re testing a prototype, testing the competition, or even just having a conversation with your users to discover more about their needs how to incorporate that into your UX design or UI design.

You really have to be careful not to introduce your own biases into the conversation. Biases are very broad topics, and there’s a lot of information to learn about them and how to control for them. The easiest way to do that is by working with a diverse team with diverse backgrounds and diverse experiences.

The importance of user testing is that when you are designing, you often come with biases, and those can make their way into your work. When you’re designing for a group of people who are not necessarily you, in your demographic, or even related to things you have an interest in, you’re going to come into it with assumptions that might not be true at all. That means that it’s important to ensure you test the way real uses would actually use what you’re designing.

Getting that sort of data is going to help you to make more educated decisions in your UI and UX, especially when you’re working with a team, each individual has their own assumptions, and you really need something to drive the direction of the design.

How to Enhance the UX for Users With Specialized Needs

Online UX design education is imperative for web designers to become great at what they do and improve the UX. Whenever you design accessible interfaces, you’re making the experience better for every user, not just for those with certain disabilities or handicaps.

There are a ton of things to consider when creating an effective UI design. How large is the text, and is it easy to read? Is there enough contrast between the text and its background? How large are the buttons, and are they clickable?

To create the best UX design, we really have to place ourselves in the shoes of our users who have more specialized UI needs by reading up on books to help us think them through. But more importantly, it is a must that we actually go out into the field and speak with those users ourselves so that we can fully understand their needs and capture them accordingly.

Emily Rothschild Covers Phase 2 Product Sketch Expectations

When I’m teaching students, I often treat them like they’re just starting out a project. Later on, once they think they’re further along, I have them complete 30 drawings. I don’t have them complete one or two. They’re not doing five or 10. They’re producing 30 unique sketches.

How do you push yourself to really think past your initial ideas, understandings and assumptions and go beyond and then keep going beyond?

When you start out, whether for an assignment in a product design class or your early career, it’s really hard. You have just a couple of ideas, and you can’t imagine how you can come up with 30 to complete the exercise. But, if you keep pushing, let yourself go and imagine and put some of the thinking and self-editing aside, you find yourself producing some of your richest work. Even your most far-fetched ideas can have real legs and potential.

It’s important to put all of those ideas down on clean paper. Each sketch must be a finished drawing with a title and your name on it too. We actually put all of the sketches up on the wall, and then we walk through those ideas. You need to really understand that sometimes there are groupings and themes within them. There are similarities. There are wild ideas that sometimes generate the best discussions, and students at first push back.

Origin of the Exercise

This design exercise was actually something that a teacher had me do when I was in school. It was one of the few times in graduate school that I stayed up all night worrying. I then realized how liberating it was to create so many sketches and all of the potential that really lives in this exercise. I also recognized how important it was to not require this exercise just once but, instead, a couple of times throughout a project.

Online Product Design Education

You must make sure that you’re always continuing to push forward. I don’t only mean by producing 30 drawings. It can be in other ways. As you will learn in all of your product design education classes, you can improve your chances of having a successful career in the product development field by making sure that you’re always pushing yourself forward and beyond what you first think, the idea you first land on and your first understanding of anything.

Empathy Endurance in Design

At its core, user experience research, design and writing is really user-centered UI design. It comes down to making sure that we’re able to connect and empathize with our users. It’s not just asking surface level questions to understand what features we can build. It’s understanding on a much deeper level the broader context of users and their environments.

How can we build for people? How can we empathize with them? Empathy is something that’s really hard to accomplish. It’s something that a lot of UX and UI professionals like to tout, like to speak about, but it’s something that requires a lot of practice.

Empathy endurance is a really important thing that anyone in UX design should strive to build into their career. It’s more the idea that we can connect with users by going to their environments and meeting them where they are. It’s still really important that after we connect with those users and have those conversations, we have the empathy endurance.

A key piece of online UX design education is learning the ability to bring those conversations and connections back to the product that we’re building. Users need their voices heard by being directly reflected into the products. At its core, it’s empathy. It’s user-centered design, and it’s people. That’s the really beautiful part about UX, whether it’s quantitative research or qualitative research. At its core it’s about people. That’s what makes it so exciting to be part of the UX design process.

Empathy in Design Driven by Research

Our next module in online UX design education is project planning. Project planning is essential to a successful user research stage in the UX design or UI design process. In this module, we will explore how important it is to understand context. Political, social, cultural, and economic factors really have a huge weight in the way that you’re planning your use of research. You will understand how to identify the best format and how to conduct these surveys, interviews or focus groups following ethical guidelines.

Once we have concluded the user research stage, we will have gathered data. This data will be filtered in a way that will allow us to create specific psychographics and demographics, which we call personas. The reason why we call them personas, even though these are fictitious human beings, is that they are based on real data that we obtained through our user research stage.

Calling them personas is to humanize them. By humanizing them, it allows the designer of UX or UI, you in this case, to develop a higher level of empathy with this persona, this fictitious human being character. You will be able to put yourself in their shoes in a much easier manner and be more empathetic and understanding of their needs and how to connect with them. Connection: it’s very important in this process.

Ethnographic Research and Observation in Product Design

Ethnographic research is becoming a key part of our toolbox as designers. This type of research is not necessarily needed for every product development project, but it can be extremely valuable to make sure that you’re still responding to the needs of your market.

The idea of ethnographic research is that you’re going to really dive into a user group or type of user. You’re diving into their lives and the way they actually use your product and incorporate it into their day-to-day activities. You not only engage them and talk to them, but you also really observe the way they live and use your product.

This type of research is very different from a quantitative type of research where you simply ask people questions and analyze their responses. This used to be the main type of research you’d learn about in product design education. The people’s responses would be turned into graphs and heat maps, and you’d learn how to study those.

In today’s online product design education, the focus is going to be on ethnographic research, which is qualitative instead of quantitative. It’s usually done with a very small sample. A group of six to 12 people is a good size. You don’t need to deal with hundreds of people.

The difficult part, when you do ethnographic research, is not the research itself. It’s easy to engage people, extract some information and observe how they use your product and how they live.

The difficult part is to take that observation and turn it into an insight about your product design. That’s where it gets very challenging. We spend a lot of time actually training our team to make that passage from observation to insight.

There’s a lot of secret sauce that takes place during that passage.

Exploration in Product Design

Exploration in product design and product development depends on the project or the product. Exploration is a part of the process that goes beyond what you learn to do in online product design education while sitting at a desk. You get to break away from that and explore.

For example, if you’re designing a telescope, you go look at all kinds of different telescopes. You look at big ones, and you look at little ones, and you also look at stuff that’s shaped like a tube. You look at things people put up to their eyes and how the image gets from space to you, to your brain.

You try to literally think outside of the box. You’re way out, and you don’t have to presuppose what you’re going to figure out. It’s really the most fun part of the project because you’re just looking around and finding anything you want.

Or you go to the store, and you look at things in that category. Or if it’s a medical product, you go visit the hospital and see how all the other things in the operating room are being used.

It’s one of the most fun parts of the project and something that product design education has a harder time explaining than most technical concepts because, at this stage, everything is open. You can Google anything, and it’s part of the project. So, this is a fun kind of thing.

Finding Inspiration in Everyday Life

Thinking about inspiration is interesting because, in truth, inspiration is everywhere. Inspiration isn’t a cookie-cutter concept, where you can simply define it as one thing and be done with it. It’s really about being open-minded and being receptive to things that are coming your way. You might have this idea of a design or product, and then, you see chewing gum while you’re walking down the street, and suddenly, inspiration hits you, just like that. Maybe the shape of the chewing gum becomes a doorknob, or at the grocery store, you see a strange looking red carrot, and that suddenly becomes the base of a lamp.

This is to say that inspiration and influence can show up everywhere. It’s about you being open to it and not filtering as many things out because, as you walk around in your life, you’ll realize that even the most highly ridiculous idea can actually trigger a really positive reaction. It’s not like you can simply count to three, and suddenly, you’ll have the key and code for unlocking inspiration. It’s really about being open-minded and being brave enough to take ideas that you see and process them, using your mind to turn them into new thinking and new ideas.

This can come from a wide range of things whether it be colors, shapes, sounds, or details; it’s endless. You just have to start walking. Start allowing yourself to see and to be receptive. The great thing about inspiration is that it truly comes from everywhere, and as you walk through life, you’re going to realize that. Inspiration for me was completely different at age 20 than it is today.

Today, I find inspiration in sound; I translate sounds that I hear into shapes. I find inspiration in food; I taste something, and the flavor suddenly becomes something new. I ask myself if color has a shape or if different colors like green and blue have a different vocabulary. Ultimately, you have to figure out what inspires you because inspiration is just as personal as people think it is. Again, you have to be very open. There’s no right or wrong; there’s only moving forward. Just allow yourself to be surprised.

To learn more about finding inspiration and harnessing creativity, as well as product design and product development, think about starting on a path with product design education. If you’re interested in learning about these things from the comfort of your own home, online product design education might be perfect for you.