It’s really exciting to see the growth and popularity of eSports. They’ve become a significant part of the whole sports ecosystem, and they should be acknowledged in sports management education. The eSports industry is structured quite differently from a lot of other sports businesses in that the publishers who own intellectual properties such as League of Legends and Overwatch are the critical forces that effectively drive the eSports business.
We’re seeing arenas all over the globe being filled with fans who are watching eSports athletes compete against one another. We’re seeing collegiate competitions and scholarships awarded to eSports athletes. It’s becoming bigger and bigger every year, and it should be acknowledged more by online sports management education.