SEO Foundations: Keywords

When it comes to SEO for ecommerce, one of the main things we focus on each day is keywords. SEO revolves around keywords. Keywords can be anything from a single word to a phrase or a full sentence that a user types into Google to search for something. We utilize various paid and free tools that we use to analyze these keywords. These tools allow us to identify which keywords are most valuable for our specific needs.

The keyword search volume is an important criteria that we use to determine a keyword’s value for an ecommerce brand. Keyword search volume measures the average number of searches that people make using this specific keyword in Google search. Keywords can be broken down into the more general head keywords and the more specific long-tail keywords. Keywords often follow a pattern. The more general a keyword is, the more search volume it is likely to have. Higher search volumes expand our pool of potential ecommerce store visitors.

At the same time, these more general keywords are also more vague than the specific long-tail keywords. Vague keywords makes it harder for Google to understand the specific search intent of those users. If you’re using it in your own SEO strategy, you need to have content that covers a broader topic. This type of content needs to cover everything that users might be interested in.

On the other hand, long-tail keywords are far more specific. People search for them less often. However, users that use long-tail keywords often convert better if you target the keyword correctly. Simply because they are looking specifically for what you have to offer in your ecommerce store.

We need to take each user’s thinking process into consideration when planning content. If we know exactly what users are looking for, we should focus on long-tail keywords. If we have a variety of different products in your ecommerce store, services, or a broad topic that we’re trying to cover, focusing on generic keywords is a better way to go.

SEO Foundations: Google is your homepage

Here’s the thing, your homepage is not your homepage. Google is. That’s where people start searching for their products. So even if a potential customer types in your brand name and sweater and they end up on your site, customers won’t stay on your site if they don’t see what they’re looking for. They’ll go back to Google and look at your competitors’ pages. It’s vital to understand this. There is a real need then to correlate what’s happening on the search engine with your website. This is the key to success.

The first thing people who are trying to do this should do is think about the copy on their website. That’s the first step. If you are not writing good copy that considers SEO and how people are searching for goods, no one will ever find you. And if they don’t see you, you’re not part of the competition. Next, you should also think about your website videos and images. You’d be surprised how many people shop by Google image search. And if your images are not showing up, you’re once again not part of the competition.

Conversely, you should also consider how much you will need to pay to show up in the top page results. Because if you’re not on that first page, you’re not part of the competition. This can become very costly, but it’s part of the rules of the game. So, you need to know all about SEM, SEO, and SMM. It can be challenging to keep up with the different acronyms relevant to creating a successful website. Still, these are tech words that you need to understand as a retailer if you want to compete with other brands.

Robert Kirkbride Talks About Product Design Timelines

Product design deadlines can sneak up on you faster than you might think possible, which means that you have to make certain that you’re working at a steady pace. How do you stay on track? How do you give yourself a little bit of leash, so to speak, to discover things that are unexpected?

There are many stories from the history of research and development days when scientists would experiment with X material for a purpose and discover, with the purpose or goal just in sight, something else potentially as important along the way. This type of scenario is challenging because the product design process requires that we design time as much as we design material. On any given day, how we design our day and how much we stick to that design matters.

Deadlines as Motivational Tools in Product Design

There are many strategies that I use to design how I use time. I don’t always listen to myself, but I try to do the best that I can when I’m working on a project. You need to recognize that someone may expect a very quick turnaround and that a deadline is not your enemy but your friend. Deadlines may come from a client that is expecting, for production reasons, a deliverable at a certain point in a certain process or sequence. You may also receive an artificial deadline for competition reasons. Deadlines aren’t to be cursed as unreasonable or horrible things. You really need to appreciate and embrace them because they can help motivate you to take an incremental amount of time and subdivide it into activities.

What Does Dishonesty Mean in Time Management?

You ask yourself how you can design your time, your timeline, and how you can get from “here” to “there” in the time that you have available from now until the deadline. A deadline gives you both time and spatial activity reference. It also keeps you somewhat honest. When you’re dishonest about time with yourself, such as if you take on too many projects at once or take too much time having fun while brainstorming and fail to leave yourself enough time for iterative testing, you can expect negative feedback from clients. Your inability to manage time changes your design and product development. It all comes out in the wash too. The more you’re dishonest and fail to manage time, the more you experiment and fail with a particular sequence. When you get better at being honest with yourself on what you actually have time to do, you can expect more positive client feedback.

Online Product Design Education

As shown, you can shortchange yourself on any number of product design projects in various ways. To prevent adverse outcomes, such as a reduction in project opportunities or potential permanent damage to your reputation, it’s important to learn as much as possible now about time management skills and tools while pursuing your product design education.

Raja Schaar Talks About Human-Centered Product Design

In product development, you go through what we call the human-centered design process that involves you really trying to understand as much as possible about who is going to be able to use the product or idea. You have to do what we call ethnography and really try to recall and understand the insights, backgrounds, pain points and motivations of consumers in general and the members of a specific target market. You need to learn from their demographic framework, which means you need to study their class, race, gender, sexuality, employment status, level of education, geographic location and academic, work and social networks. We call these people, the ones who interact with our products and ideas, stakeholders.

Recognizing Every Stakeholder

If you are designing a product for a child, for instance, they are a stakeholder. Yet, the child’s parent who buys their toys, objects, articles of clothing and other items product designers create is also a stakeholder that you must consider during the design process. By extension, anyone else who might buy the product for the child, such as grandparents or friends, are also stakeholders, right? You need to ask yourself: Who else is influencing the person or group of people who you are designing for and what type of value do they find in it?

Recognizing Physical Elements

When we focus on humans during the human-centered product design process, we are trying to understand how people and people around them think and value things. We are also trying to understand them as physical human beings too. Oftentimes, when we are creating objects of design on the industrial design scale, we must focus on what we call “human factors.” We are trying to understand particularities about someone’s physiology, such as the strength of their body, the size of their hands, the level of their vision or the size of their head, to make certain that we understand how a product might interact with them physically.

Online Product Design Education

Human social and physical factors influence designs and economics. We need to think about how stakeholders want a product to function and the types of problems that a product can solve for them. Keep in mind that these are just a few examples of human-centered product design. During your product design education, you will learn a lot more about this process and how you can use it to turn ideas into tangible items that people need and want to bring into their lives.

Quantitative and Qualitative Research in UX Design

One of the first things you’ll learn to do in good UX design is quantitative research. In quantitative research, you ask people questions that lead you to a very specific set of answers. Hopefully, you get the answers you were looking for.

Through these answers, you might discover whether a feature on your website works the way you were expecting or whether it would be good to include that feature if the site is visited by 10,000 people or 1 million people.

The power of quantitative research in UX and UI design comes in when you get answers to questions like those.

Imagine you don’t want to invest the time into doing quantitative research with hundreds of users so you’re working with a much smaller sample size. In this case, qualitative research is a more appropriate strategy. Personal interviews can still be done with one person, or you can hold group interviews with five or 10 people.

Good online UX design education will teach you that it’s important to have a specific goal for these interviews and to start with that goal. You can do this whether you’re building a physical product or something digital like an app or a website. Let’s use digital products as an example.

Your goal might be to figure out whether you need some kind of a feed feature on a website or app you’re building and, if so, what that feed should be about? Would it be something that is more like storytelling or would it be something more like a news feed?

In a case like that, you’d want to find the appropriate users that you’re targeting with your app or the website that you’re building. You would talk to them and ask them open-ended questions instead of specific questions about the UI of your site or app.

What do they generally do during the day? When they go on a social website, how do they browse? When they go on a news website, how do they browse?

Using those interviews and the transcripts that you gather from them, you would start to code the interviews to figure out the patterns between all of these users. If those patterns lead you to something that overlaps between all of the interviews, that’s a specific result you’ll probably want to implement on your app or website.

Prototyping in Product Design and Product Development

Scott Henderson is an industrial designer, so therefore he creates primarily three-dimensional objects. “I find that it is critical to work in 3D. So even before all of this CAD stuff was available, I would carve foam. They used to call me the foam king because I would walk around like a snowman just covered in dust from literally carving forms out of foam to get these forms exactly right,” says Henderson. He’s a good person to learn from as you continue your online product design education.

That training of carving these things by hand has tuned his brain to be able to think three-dimensionally. “I don’t need to really do that foaming process anymore; I can go into the 3D virtual CAD model and do the same thing without losing any quality or compromise of any kind. Also because I fine-tuned my CAD skills so that I’m sort of like a Jedi master of CAD.”

But the reason he did that was because he sees the value, and the value is there. You cannot compromise the form for any lack of a skill that you might not have, because it can compromise the success of the design. And that’s the last thing you want, so remember that as part of your product design education.

Product Development: Hyo Yeon Explains the End of the Sprint

Toward the end of the product development ideation workshop sprint, after we’ve completed our divergent and convergent brainstorming, we’ll end up with a good list of concepts that we think are going to be promising. Since we still have a handful of ideas under investigation, we then go through a prioritization exercise in which we use conceptual filters to narrow our list. We use filters related to desirability for the user, feasibility from a technological perspective, especially in product design cases when we need to actually make or manufacture a thing and viability from a business point of view. When you think about all of the concepts that came from our sprinting ideation exercises and you filter them through these three main areas, usually one or two concepts pop out that we then bring to the sketching stage.

Sketching After the Sprint

At first, we do very rough sketching in digital applications. We basically fill in templates that look like interfaces or screens or fill a series of wireframes that allow us to tell a story, such as how a person needs to achieve a specific goal. We might tell their story by saying: “He starts here. He clicks here. He transitions to the next thing and the thing after it and so on.” It’s really important to show how it’s going to work over a series of interactions.

You probably see a lot of wireframing going on in the sketching stage. Sometimes, before we even start sketching the actual product, we go through a process of creating a concept poster or something similar to make certain that we thought of everything. We ask ourselves:

– What’s the name of your product?
– Who is it targeting?
– What’s the key, cool differentiating message?
– What does the product do?

We go into the sketching stage and then emphasize creativity with this one foundational document about what this thing actually looks like and how it works.

Online Product Design Education

During your product design education courses, you will learn a lot more about these and other processes that product designers often rely upon during ideation workshops to aid them in fulfilling the needs and desires of their clients and consumers. Every course is designed to help you move steadily one step closer to your dream of becoming a successful producer designer.

Product Development Starts With Talking to Consumers

Product design and product development begin in stages. Some of these projects begin as ideas outside of a company, but a lot of them are initiated internally. Innovation inside the company starts with an idea that is further developed by research, which is conducted on a regular basis to create a type of road map toward design and development.

“Part of that research,” says Jean-Jacques L’Henaff, “involves ethnographic research and just talking to random people on the street and in the community. This is different from a focus group, which selects a set group of people to engage in a question and answer sort of research project.”

“It also doesn’t try to steer people in the direction of answering direct questions about things they like or want or even need,” L’Henaff continues. “Instead, ethnographic research of this sort engages them in a discussion and then observes the person’s reactions to gauge unmet needs. We are looking for points of friction and coping mechanisms too. That is because people don’t even realize most of the time that when there is a point of friction, they find a coping mechanism to get around it. That is why it is so important to observe people and decipher what people are telling you in order to understand where the true issue is.”

Product design education, and particularly online product design education, uses these approaches a lot. Once you get what the true issue at hand is, you can take all this data and all of this quantitative information and turn it into valuable insight. Then, you decide if this valuable insight is worth focusing on and whether or not it’s worth turning into a project. Maybe it isn’t a separate project unto itself, but it becomes part of a project that’s already in the works. That’s a pretty common practice too.

Product Design: Robert Kirkbride Covers the Art of Persuasion

When we talk about the art of persuasion or the art of rhetoric in product design, we’re talking about everything we do to convince people to desire what we’re doing with product development and then pay for or compensate us by investing in our ideas or buying and using our products.

Showing the Value

You want to attract members of your target market by making your designs as close to reality as possible. When we are learning those design skills, we want to jump to the end and get there as quickly as possible. We want to know how to make a beautifully perfect drawing of a design or an engaging physical early prototype design, or even a finished prototype.

We think that this is all that we actually bring to potential investors and buyers. It is very tempting to feel this way. And, of course, your rendering skills, whether three or two-dimensional and digitally, are part of the skillsets you need to persuade people in that portion of design development.

Product Design Education

Yet, the art of persuasion involves so much more than your rendered designs. With a formal online product design education, you can learn the many techniques needed to persuade others that your ideas, no matter their early or finished forms, are worth their time and money.

Product Design: Minimum Viable Audience

Let’s take a moment to talk about the audience and what the word “audience” means in terms of products that you design for any given project. As we were talking about before, it’s important to think about who’s currently using a particular product or who you’re designing that particular product for when you research different user groups.

The audience is really who you’re designing it for, right? The audience is going to be using it after it leaves your hands and goes into the world.

Why Audience Interest Matters

It’s important to put yourself in the shoes of that audience from a human-centered design perspective, but you also need to think about demand, marketing and sales: Are there enough people really interesting in or using this type of product? Is there enough demand for it in the current market? Do current trends imply any type of future interest?

“As a designer, you are part artist, but you also have to have a little bit of a business hat on in terms of, is it worth your time, and effort, and energy, and investment of yourself to launch a product?” explains Alicia Tam Wei. “Is there demand? Are people going to like it?”

You receive the answers to these questions by doing some testing and getting feedback from people. You might ask: Is a consumer actually going to like this? Are people going to use it? Are they willing to pay any or enough money for it? How much are they willing to pay for it? Is there an audience for this project?

The Minimum Viable Audience

There’s again one question you should always ask: “Is it worth my time?” Is it really worth the investment of my time, effort and energy, as well as my financial investments?

And, so, that’s where the minimum viable audience really comes into play. Is there enough of an audience? Is there enough of a demand for what you want to make?

Online Product Design Education

The greatest product design in the world won’t matter if it fails to draw the interest of more than a handful of people after you complete product development. As you continue your product design education, you will learn how to determine the right demographics for a target audience for any design and the right size for a viable audience.